http://www.kickstarter.com/projects/595044156/ww1-virtual-trench
There is hardly anything about WW1 in games these days and since the centenary for WW1 is next year I imagine this kick starter is going to be quite and interesting one. There's something about that conflict that has always interested me in terms of the technological advances that came from it.
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War Horse eat your heart out lol
"On 7 June 1917, nineteen (of a planned twenty-one) huge mines, containing a total of over 455 tons of ammonal explosives, were set off beneath German lines on the Messines-Wytschaete ridge. The explosion, which killed about 10,000 Germans, was heard as far away as London and Dublin. While determining the power of explosions is difficult, this was probably the largest planned explosion in history until the 1945 Trinity atomic weapon test, and the largest non-nuclear planned explosion until the 1947 British Heligoland detonation (below). The Messines mines detonation killed more people than any other non-nuclear man-made explosion in history."
http://en.wikipedia.org/wiki/Tunnelling_companies_of_the_Royal_Engineers
The stuff with the undermining is fascinating though. The craters are still visible today in Messines, they were some of the largest audience used in WW1. I sure wouldn't of wanted that job, having to dig under unstable ground that's almost constantly getting shelled top side while you go down there holding tonnes of explosives.
I loved Red Orchestra 2 which was world war II, and Maymayev Kurgen or whatever was a pure trench map. It was _the_ most frustrating map in the entire game. Trench warfare is terrible and honestly not something i'd want to experience again for entertainment. But if they can make it be fun it will be neat
Red orchestra was very serious but fun in the sense of how immersive it was. I dont mean BF/COD "fun"
Well, it was a pretty static war all in all.. the first and last campaigns notwithstanding. Though there were more innovations than are commonly known (the armored stormtroops, advanced artillery firing techniques, tanks of course..)
Its not technically a stalemate, it was only until vehicles really came to the fronts in heavy numbers that wars with heavy machine guns were fought over a wider area.
The proof of this theory is in the Masino line. At the start of WW2 France was determined to not have a repeat of what happened in WW1. Many of their top brass were older men who fought in WW1, so they focused all their resources into a small area of France that would be so heavily defended, it would stop the Germans in their tracks and even stop them making their own trenches.
The problem was these old military men failed to consider the advances in German tank design and production since WW1 along with the Luftwaffe. They were basically expecting another infantry war when of course vehicle mobility and speed had greatly improved since WW1.
But I guess it didn't help that they dithered on if Belgium would declare neutrality or not.
World War One saw the birth of the tank. There are some wonderfully dramatic stories about armoured warfare on the Western Front, particularly the Battle for Cambrai - which saw hundreds of British tanks attack as a single unit to break through the massive belts of German barbed wire. They advenced 6,000 yards in one day. My grandfather was part of that attack, and I'm producing an animated short of his experiences.
I think there's plenty of material there for lots of different game types, if game devs would take on the subject. WWII has been done to death so, why not?