Ok, so I'm wanting to get some new DK stuff up in the work shop. My initial idea was to have armor that was fused with dragon parts, since the guy was killed and kinda reborn as a dragon...guy. I since altered my route and am now going for pieces of hard dragon scales/skin attached to the armor as reinforcement for the armor underneath. Now mind you, I am no concept artist at all, and it's still very rough. What I have on the right in black was the starting silhouettes that I made, the one on the left is the more thought out detailed approach, which I'm planning to keep/work off of. Any and all critiques are welcome.
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Yeah, the instinct to add lots of cool little details is really hard to shake off.
Most professional artists do thumbnails of their work so as to get the key design problems ironed out quickly before they go into any sort of detailed work. In other words, know what you're going to draw, before you draw it.
Hope that helps.
Yeah it does, I guess I have it backwards. I always seem to start at micro detail before larger shape. Always struggled with that..I hate it lol
Does the shoulder slot share the chest pieces?
I find it hard to use triangles efficiently for it.
im working on shoulders without chestpiece and and th tri count is already 600 or am i doing it wrong.
Yeah, I kinda went crazy on the armor, then realized that there really isn't a leg slot of any kind...which, like you said, is a shame because he does need it. Honestly I think the original art work for Dragon Knight is a little lack luster, so things like legs and stuff could really put together a really cool looking set of armor. I like to keep the legs in there just to mend my broken heart. </3
Yeah, the shoulders and chest piece I believe are one piece. This is something I constantly have to remind myself because, lets be honest, shoulders AND a full chest piece could be tricky to fit under such a small poly umbrella..And thanks for the compliment! Those are definitely welcome! lol
Yeah, big shapes defined by different colours and your good to go.
Oh man, FIGHT FIGHT FIGHT! Yeah, that second to last one caught my eye for a while, still unsure though.
Thoughts?
And, it would be kinda cool if, in the textures, you added some kind of scale pattern or something. Have a shield/sword yet?
Unfortunately no sword and shield yet. I don't really have a lot of time to devote to it so the progress is rather slow. Yeah, he is a bit bulky but since the games resolution is so small, I figured bigger was better lol.
I'm kind of torn between the two concepts I have. Any input or advice is greatly appreciated. Mind you that this is just the rough shape of it. Any mid and micro detail will most likely be put into the sculpting and textures.
Some more (and delayed) progress. Not sure if I really like how my lines and edges are turning out. Any suggestions to make it better?
Also, here's the sword!