love these. just one question about how the steering wheels are attached to the chassis and where the mud guards fit onto that extrusion?
it would seem as though you've shot the scene with the object at these angles because it doesn't lend to revealing this aspect of the vehicle.
this detail would make this an amazing asset imho. style with thought of the steering engineering. also those flared wheels guards could be the slightest bit higher to give the appearance of rugged use: mud or catching is just going to get caught up into that space as it is now when you imagine these things in use in some setting
sorry for the crit if it's unwelcome but going the extra detail to show this would stop me being curious as to why and i think really add to this amazing crawler concept
Acitone I am doing a series of three tutorials about the woman and modeling/texturing/rendering faces in general. Part one, and when I finish them the other two parts, will be found in my anatomy practice thread:
Hello everyone..... i am new to this forum....was working on a bg from the game skyrim...here are some of the w.i.p. of the props...need ur feedbacks and comments.... here's my blog http://siddhantph3dartist.blogspot.com/
Replies
caterpillar style
(not sure which i like better)
*Bows Down*
it would seem as though you've shot the scene with the object at these angles because it doesn't lend to revealing this aspect of the vehicle.
this detail would make this an amazing asset imho. style with thought of the steering engineering. also those flared wheels guards could be the slightest bit higher to give the appearance of rugged use: mud or catching is just going to get caught up into that space as it is now when you imagine these things in use in some setting
sorry for the crit if it's unwelcome but going the extra detail to show this would stop me being curious as to why and i think really add to this amazing crawler concept
Like seriously.
I cant even.
yay O_O
Acitone I am doing a series of three tutorials about the woman and modeling/texturing/rendering faces in general. Part one, and when I finish them the other two parts, will be found in my anatomy practice thread:
http://www.polycount.com/forum/showthread.php?t=98003&page=9
I will go over the eyes in the third part.
Hope you find something in there that can help.