I'm remaking the first level of Call of Cthulu: Dark Corners of the Earth in UDK for a uni project. I was just wondering if anyone had any ideas about the best way to take the closest measurements from the game for modelling. Currently I'm going into the debug fly-mode ingame, then taking screenshots of the level and trying to judge measurements by eye.
If anyone has any better ideas or just general advice it'd be very welcome!
Replies
For example http://www.deep-shadows.com/hax/3DRipperDX.htm
Often there are also fan-made rippers for specific games. Young programmers learning the ropes, reverse-engineering game files, and releasing their tools. You could do a search for the game and "ripper" or "extract" or somesuch, see if anything's out there.
Also check if there are cheats for flying thru walls, like "noclip". See if people have posted maps of the game levels, etc.
3dripper works great on DCotE, ive done it before.
Edit: Hrmm, annoyingly I get this when trying to import to Maya
"// Error: line 0: OBJ file line 140: index out of range for face creation. //
// Error: line 0: Error reading file. // "
I've tried editing the obj file but no luck.