Impressive, although the first cliff texture seem to have some AA problems, I don't know if that was intentional though. Mind sharing your work flow? Did you made these as high poly models in Zbrish? If so you could also make normal maps for them for extra dazzle.
Very nice textures indeed! I'm currently practising to make hand painted textures and I'm wondering if you have any good tips? Especially for the grass!
I'll do more. Probably I'll create small exterior with my textures, but I must plan this.
I'm wondering if you have any good tips?
For grass I use simple brush. I use many green colors, that grass does not look monotonous. I paint the dark grass close to the ground and the tops are lighter. I work at 4x zoom, when I paint small blades.
For grass I use simple brush. I use many green colors, that grass does not look monotonous. I paint the dark grass close to the ground and the tops are lighter. I work at 4x zoom, when I paint small blades.
I'm currently unwrapping an environment that I will be hand-painting, so the more of this style I get to see, the better.
I would say that your textures are cool, but I think the cliff texture needs a bit more contrast, as it is showing a little flat on the model. Also on that texture, where you have used the smudge tool a lot, you can see some mushy areas that aren't reading and hard, fairly sharp rock.
Looks good, but you use a soft brush preset too much, which is giving this photoshop style you dont really want. This is most apparent on the first rock texture. Doing a smooth painting and sharping it is not the way to go. Use mainly a hard brush, like 95% and soft for lightness variation maybe, but not to paint shape. You can do all with a hard brush, smudge is not really needed or probably makes it worse unless its for a "inside" part where you dont smudge the border/shape of a stone(or whatever)
Also remember materials are not 1 colored.
A red brick texture is not only red and darker + lighter reds. There are all kinds of colors in it, just subtle. Your maya texture suffers under this, its just one colored and looks not right. Shadows are colored and lights are too. If there is grass on bottom, then make it reflect on the stone in a very subtle manner per example. Make the light slightly warmer probably. You partially did this and partially not. Your first looks like you painted purple shadows which is good.
Also on your maya one, you painted the darker side of the relief, but there is no drop shadow. That makes it look awkward. > Fake AO atleast.
The grass is really obviously tiling, except that, I think that one and the sand are the best.
Just to add to it. I recently started to add color variation by making a color layer in photoshop, turning the opacity of the LAYER way down then using cloudy brushes or whatever picking colors with as much variation as possible. If it gets too crazy color wise I'll do a colorize on that layer to one solid color again and then immediately go to Edit>Fade and pull the slider back until I am happy with the variation uniformity. Anyway, this has been working pretty well for me lately, just thought I would share.
oh yea, and on the wood... Often times wooden planks have individual colors and value on each plank. Try distinguishing each plank more by adjusting color and lightness.
Hello Jeidairusz I love your work, it looks really nice, really love it ! I'm working on a 3d animation project and I would love you to allow me to use your texture in this cartoon, are you ok with that ? of course I'll give you credit for that, I think it's normal that all artists involved directly or indirectly in the projectwill get credit from their work . Looking forward hearing from you. kindly. Gablend.
Replies
Firstly I use a lot of smudge tool, later I paint shadows, lights and small details.
Again - REALLY nice textures
I always have problems when it comes to grass...
Thanks mate, will try it out
I would say that your textures are cool, but I think the cliff texture needs a bit more contrast, as it is showing a little flat on the model. Also on that texture, where you have used the smudge tool a lot, you can see some mushy areas that aren't reading and hard, fairly sharp rock.
New piece (I hope) for enviro.
Also remember materials are not 1 colored.
A red brick texture is not only red and darker + lighter reds. There are all kinds of colors in it, just subtle. Your maya texture suffers under this, its just one colored and looks not right. Shadows are colored and lights are too. If there is grass on bottom, then make it reflect on the stone in a very subtle manner per example. Make the light slightly warmer probably. You partially did this and partially not. Your first looks like you painted purple shadows which is good.
Also on your maya one, you painted the darker side of the relief, but there is no drop shadow. That makes it look awkward. > Fake AO atleast.
The grass is really obviously tiling, except that, I think that one and the sand are the best.
Just to add to it. I recently started to add color variation by making a color layer in photoshop, turning the opacity of the LAYER way down then using cloudy brushes or whatever picking colors with as much variation as possible. If it gets too crazy color wise I'll do a colorize on that layer to one solid color again and then immediately go to Edit>Fade and pull the slider back until I am happy with the variation uniformity. Anyway, this has been working pretty well for me lately, just thought I would share.
And I made new sword:
I love your work, it looks really nice, really love it !
I'm working on a 3d animation project and I would love you to allow me to use your texture in this cartoon, are you ok with that ? of course I'll give you credit for that, I think it's normal that all artists involved directly or indirectly in the projectwill get credit from their work . Looking forward hearing from you. kindly. Gablend.
(2015) Textures for Manufactura K4 https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=publisher:585
(2016) Some works for my Unity Asset Store https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20854/
And ressurection of mine cart from 2013 + New modular enviro starts