Couple updates. Got mah Disruptor beard baked and LODs done. Working on textures.
Also, here's a Bristleback weapon I'm working on with NFWar. Base mesh was made by Godzy. High poly is just about done, then I'm gonna bake it and hand it over for texturing
HUZZAH!!!! He finally compiled correctly! Thanks to Snowstorm's suggestions he's finally in! I had to get rid of some bones apparently, but I hope I didn't destroy the rig by doing so. I'll probably have to go in an re-skin it anyway and assess the damage. But hopefully I can get started on the animations soon!
I do think you could desaturate some of the areas on him. The things on his chest are really loud right now and drawing attention away from his upper body. The design is really fun though, is it based off a Tengu?
In regards to the sweet Disruptor beard, I think it looks better without the blue shadows textured in. The sculpt is really nice.
The club looks great! It fits, the sculpt looks nice and also the presentation. But I have to agree with Jalcober, it looks too thin. I would try to make it a bit "fatter" so it doesn't look too flimsy.
Finished up my Void set with DDK. Had a bit of a challenge with getting the skinning to work well on the shoulders but I think I managed. I'd appreciate some up votes and comments, it doesn't seem to be doing as well as my other items http://steamcommunity.com/workshop/filedetails/?id=203124754
Did a quick item based of a concept by DoubleLeaf. I really like making items for different heroes, its always fun to learn how they were built and modeled and textured.
Well with the Workshop bug I'm gonna hold off on posting my Legion Pudao for now since I'm most likely going to resubmit it. But have a Storm Spirit hairdo! Still tweaking the textures because there it just too much glow for my taste
That storm hairdo really really should be named "The Handsome Devil" :P , nice job!
Although maybe the horns could benefit from having a thicker base and sharper towards the tip, instead of nearly the same thickness all the way up? Or maybe give them some more interesting curves/angles?
Haha thanks guys, glad you like it! MrpresidentL I get what you're saying but I didn't want the horn shape to be too complicated and from other angles you'll see the horns taper. I want to submit it soon but the importer is still broken and the clock is ticking for the Spring event. As for the name, Handsome Devil is already taken by another Storm hairdo I was thinking like 'Visage of the Thunder God'?
Looking good on the Earthspirit set, my only concerns right off the bat, from working on items for him already is the poly budget, there quite low for the neck,head. And also having the weapon not symmetrical might be tough to keep the texture resolution clear. Although if you mirrored it front to back instead of how it is in-game now, it might work. anywho im liking the shapes so far. keep it up.
Thanks for the thoughts, Trevor. I definitely kept that in the back of my mind while working out the concept since my friend isn't too familiar with Dota cosmetics yet. But we shall see when I get to baking
Yep, i was planning on mirroring the weapon front to back, if I can't get a decent result I might just mirror it vertically as well
The textures are looking quite flat, I feel. The jade doesnt have any depth to it (refer to pior's jade for an example) the hardsurface stuff looks too clean and I can't identify what the material is supposed to be, metal or stone?
Hey Spud, thanks for the comment! I agree, they're a bit flat but I'm not too sure what to do. The hardsurface stuff is indeed stone; I was having a hard time with it because I didn't want to add too much extra detail on top of the sculpt but now it looks plain and boring. Any suggestions on how to do the stone? More 'layering' like on ES's base?
I agree with Spud. For the jade/crystal, you could try to bake a matcap on it (Vlad posted some videos about it here, or you could just use Spotlight and paint over it after getting a render). It can really help with the look I believe you're aiming for.
I think it would help you a lot to find reference for the specific type of stone you want it to be. Real life reference is good, 2D concepts of something of similar surface quality I find to be even more useful because they tend to boil the "feel" of a material down to fewer aspects. Reproducing that is the tricky part but getting a really good idea of what the material is supposed to look like will help us help you if that makes sense.
belkun: Thanks! I totally plan on doing that now, I kinda forgot about Pior's method...
Spudnik: Thanks again, For the stone parts I was going for roughly hewn stone kinda like this:
But I wasn't exactly sure how MUCH of the cracks/layering to replicate without the details turning to mud. After a quick perusal I found the WoW Orgrimmar thread which I feel is closer to what I want but still has some subtle details that won't read well from farther away: http://www.polycount.com/forum/showthread.php?t=125737
I think I'll definitely have to punch up the highlights and increase the contrast after looking at that thread
The problem is that rocks like that are rough and rigid where your armor is somewhat filigree (sp?) and deforms. Also, I don't think you're doing yourself any favors with that hue of rock since it doesn't fit into ES's color palette.
I think just changing the colour to make it match the original palette would help a lot.
I made a quick chart for you to get an idea what it could look like.
The bottom one is the set for reference.
The middle is my colour adjustment.
And in the top one I also tried to make the rock parts look better.
Ok so after reworking the set with all your guys's feedback, I have an update! After looking at this and the old version, I can totally see the improvement so thanks everyone
Hopefully I can finish the textures up soon and get back to work on my Abaddon set.
Working on some stuff for Pior's Lina customization pack thingy :P Still working on the hair, hopefully I can crunch some polys to fit the budget. Those earrings are gonna hurt me
I would exaggerate lines/bulges on the middle part/medallion just to make it a bit more apparent in game.
(Even if it's mostly for the pre-game preview)
Job well done!
Hey guys so I re-uploaded my Abaddon set with Silwer/Mighty Linebeck again since it took awhile for the tax info to verify and whatnot .ANYWAY, here's the set again! Please vote it up if you like!
It's been awhile since I last worked on any Dota stuff mainly due to a lot of other portfolio projects. I have more on the horizon but I have a larger Dota project in the works so stayed tuned!
Finished my DP set up for the community chest with a good buddy of mine. Garb of Inari's Embrace by Sukotto and Drawatron
Replies
Also, here's a Bristleback weapon I'm working on with NFWar. Base mesh was made by Godzy. High poly is just about done, then I'm gonna bake it and hand it over for texturing
I do think you could desaturate some of the areas on him. The things on his chest are really loud right now and drawing attention away from his upper body. The design is really fun though, is it based off a Tengu?
In regards to the sweet Disruptor beard, I think it looks better without the blue shadows textured in. The sculpt is really nice.
Here's the finished Disruptor beard. Now I kinda want to make a whole set for him.
http://steamcommunity.com/sharedfiles/filedetails/?id=191947012&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=193027669
Love the beard and axe thingy though.
Here's an update on the Void set I'm currently working on concepted by DDK. Just about done with the high poly
Just wanted to post my Anti-Mage beard here too.
http://steamcommunity.com/sharedfiles/filedetails/?id=199234916&tscn=1386042679
and some progress on my Void set
http://steamcommunity.com/workshop/filedetails/?id=203124754
So I present to you, the Scintillant Crown
http://steamcommunity.com/sharedfiles/filedetails/?id=205321155
Always down for collaboration and especially now with the Chinese New Year event
Although maybe the horns could benefit from having a thicker base and sharper towards the tip, instead of nearly the same thickness all the way up? Or maybe give them some more interesting curves/angles?
Anyway, I resubmitted my Legion weapon, go take a look
http://steamcommunity.com/sharedfiles/filedetails/?id=214379929&searchtext=
Oh and here's a shot of an Earth Spirit set I'm working on with a friend. Not intended for the Spring event.
Yep, i was planning on mirroring the weapon front to back, if I can't get a decent result I might just mirror it vertically as well
Spudnik: Thanks again, For the stone parts I was going for roughly hewn stone kinda like this:
But I wasn't exactly sure how MUCH of the cracks/layering to replicate without the details turning to mud. After a quick perusal I found the WoW Orgrimmar thread which I feel is closer to what I want but still has some subtle details that won't read well from farther away: http://www.polycount.com/forum/showthread.php?t=125737
I think I'll definitely have to punch up the highlights and increase the contrast after looking at that thread
I made a quick chart for you to get an idea what it could look like.
The bottom one is the set for reference.
The middle is my colour adjustment.
And in the top one I also tried to make the rock parts look better.
Hopefully I can finish the textures up soon and get back to work on my Abaddon set.
http://steamcommunity.com/sharedfiles/filedetails/?id=264774382
Finished a pair of Ember Spirit swords for the monthly comp, with styles!
(Even if it's mostly for the pre-game preview)
Job well done!
You can just project skin weights and it should fit perfectly.
Update on Lina. Just about done with the sculpt and threw some colors onto it, just a little cleanup and I'll move onto retopo.
Aaaaaaand….working on a cool Abaddon sword from a concept by Stefco
Looks exciting!
http://steamcommunity.com/workshop/filedetails/?id=315439056
True Form of Chaos by Sukotto and Noblebatterfly
Finished my DP set up for the community chest with a good buddy of mine.
Garb of Inari's Embrace by Sukotto and Drawatron