God damn dude, materials and high poly are amazing! I'm not that keen on the overall design of the character (proportions and stuff) but the execution is totally awesome! Great work!
/edit Just checked out that original concept from the website and you did totally nail it! Again great work!
Its really great. Subtle background +1. like it.
The ground shadow of the highpoly is a little too much imo, but thats the only thing i could find. (Layer styles could be a little nicer and fonts but whatever )
Looks fantastic, really nice job and that unity interactive animation preview thing is a great way of presenting him. The shield in particular is stunning, would be curious to know how much of that was Sub-D and how much was sculpted.
yea, since people are requesting workflow answers, Id like to know how you got the perfect little surface details (like the diamonds in the cloth) on the sculpted mesh.
yea, since people are requesting workflow answers, Id like to know how you got the perfect little surface details (like the diamonds in the cloth) on the sculpted mesh.
Feel free to correct me if I'm wrong gmagno, but I'm pretty sure that was done with noisemaker within zbrush, at least that's how it looks.
Replies
/edit Just checked out that original concept from the website and you did totally nail it! Again great work!
The ground shadow of the highpoly is a little too much imo, but thats the only thing i could find. (Layer styles could be a little nicer and fonts but whatever )
I am extremely jelly.... jelly but inspired =D
Just beautiful!
This inspires me so greatly. I'm totally making Holdeens centaur dude.
Could you be so kind as to show your maps?
Awesome Work!
+1 on the request for posting those tasty, tasty texture maps.
Nice Riggin too
Nice work!!!
Cheers
Lucas
Sculptaur - Thanks. I'll posting a animation of dance after I'm posting the textures bellow.
Naturon - Thanks. I used the shader self-illumin/Bumped Speculuar (default) becouse with it I used a tint for my specular.
Here's my textures sheet:
Looks fantastic, really nice job and that unity interactive animation preview thing is a great way of presenting him. The shield in particular is stunning, would be curious to know how much of that was Sub-D and how much was sculpted.
Also, I'd love to see a short explanation or demo on how you tackled the surface wear in zbrush.
Feel free to correct me if I'm wrong gmagno, but I'm pretty sure that was done with noisemaker within zbrush, at least that's how it looks.