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Project AstrCrab - Getting dirty in ToolBag

Arthaven
polycounter lvl 8
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Arthaven polycounter lvl 8
I've been working on this project on and off for some time now. Finally got it finished enough that I don't completely hate so many things about it to get it into Marmoset. So much fun tinkering that can be done at this point that it's fun and a bit scary. :D

The one thing I'm really having issues with is trying to get the Visor chunk/material to work properly with an Alpha. Ideally I would like to have a "similar-ish" result as in the Modo render (3rd image). Anyone have any thoughts on that?

Still have work to do and things to clean up but definitely welcome any helpful feedback. :)

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