Hey Guys, having trouble with normal map seams, I know this isa common thing but i cant find the documentation on it.
Pictures will explain better than I can -
Render
Render + Wireframe
- Low Poly + Smooth Group config
as you can see, theres a nasty seam, the edges are split on the UV map, any ideas?
Replies
Oh yeah that also, you just need to use a cage when using xnormal:)
Still isnt perfect but I can sort it from here, thanks again.