Hey Polycounters,
I finally worked up the nerve to launch my portfolio website today and I would love some feedback on it. I'm a recent graduate of Savannah College of Art and Design with my BFA in game design and I'm looking for 3D modeling work in the games industry. I want to put a final few layers of polish on this before I start applying for positions so if you have any thoughts or ideas on how I can improve it let me know!
http://www.lucasmichel.com
Thanks All,
Lucas Michel
Replies
You have some really nice pieces in your website, unfortunately it's got a lot of unfinished pieces and some unrelated stuff like the journal design. I would axe the journal design (unless you are going for a graphic design position).
You have some cool assets in Project Dungeon. I wish I could see more of a breakdown (textures/wireframe) and if you are going to present your assets in one composition, I'd get better lighting on them, perhaps try a 3-point light set up?
For Nyarlathotep, I think it would be your strongest environment piece if you had better lighting. They look a little dark and mono-tone, so maybe look at playing with warm and cool lighting.
As for the sculpts, i'd pick the best ones out of your projects and throw them under a high poly section. Right now they read as an unfinished pieces, and I wouldn't want to tell recruiters that I can't finish projects.
Play up Nyarlathotep and the dungeon project more, as those are your strongest.
Good luck in your search man!