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Portfolio Website Launch

polycounter lvl 7
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whyareyoumakin1 polycounter lvl 7
Hey Polycounters,

I finally worked up the nerve to launch my portfolio website today and I would love some feedback on it. I'm a recent graduate of Savannah College of Art and Design with my BFA in game design and I'm looking for 3D modeling work in the games industry. I want to put a final few layers of polish on this before I start applying for positions so if you have any thoughts or ideas on how I can improve it let me know!

http://www.lucasmichel.com

Thanks All,
Lucas Michel

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  • Ignacio_G
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    Ignacio_G polycounter lvl 7
    Hey Lucas,

    You have some really nice pieces in your website, unfortunately it's got a lot of unfinished pieces and some unrelated stuff like the journal design. I would axe the journal design (unless you are going for a graphic design position).
    You have some cool assets in Project Dungeon. I wish I could see more of a breakdown (textures/wireframe) and if you are going to present your assets in one composition, I'd get better lighting on them, perhaps try a 3-point light set up?

    For Nyarlathotep, I think it would be your strongest environment piece if you had better lighting. They look a little dark and mono-tone, so maybe look at playing with warm and cool lighting.

    As for the sculpts, i'd pick the best ones out of your projects and throw them under a high poly section. Right now they read as an unfinished pieces, and I wouldn't want to tell recruiters that I can't finish projects.

    Play up Nyarlathotep and the dungeon project more, as those are your strongest.

    Good luck in your search man!
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