Hey guys, so I have this idea for fun, silly ios or tablet game: Big Wheel Racing. I got the idea from my son riding around on his big wheel, and remembered when I had one, ah memories. Anyway, I was wondering who would be willing to join me on this little venture. I am located in Cincinnati, ohio. Aorund here we have indiPub who distributes indie games worldwide, (they used to be ZOO games). Just throwing this out there to see who would be interested.
--Jason
Replies
You're making some huge assumptions that things that are fun in real life automatically translate to a fun game. You have to realize that the game has to be fun for reasons other than that it's based on Big Wheels. Games aren't fun because of their themes, they're fun because of things like (but not limited to) challenge, balance, skill, and reward. Nobody will likely want to work with you on this just on the basis of an idea. You're not offering any other contributions to the project. Ideas are like toilets, you can find them everywhere and most of them stink. If you want people to get on board, you better have more than an idea you got watching your son playing. You need to provide something of substance. You need concepts, prototypes, a structured design plan to follow. As you are now, you're just a guy with an idea. There's millions of people like you out there. There's nothing compelling about this that will attract people to work on your idea, especially for free. To sum it up, you need to prove to people that your game will be fun and people will want to play it. Just because you think it will be isn't enough.
Also, trademark laws will get in your way. You can't make a game based on a trademarked product without getting permission.
Also, this popped in my mind for the potential gameplay concept
[ame="http://www.youtube.com/watch?v=GqQjpTbHR0A"]BOBBY'S WORLD INTRO - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=cy7ztJ3NUMI"]"The Shining" - steadishot by Garret Brown - YouTube[/ame]
Actually, I'm kind of getting a vibe of something between NASCAR and playground wars.
Aftermarket pedals, front drive wheel diameter vs pedal throw length ratio tuning, PTA and local toy store team sponsorships on the trikes, a chop shop run by the janitor out of the mop room behind the elementary school gym, and an entire team financial management and marketplace based on Jolly Ranchers.
fuck me that would be an awsome game.... would need oculus rift support to sell it propperly
http://www.polycount.com/forum/forumdisplay.php?f=44
To get the most interest in your idea, make a playable prototype. Doesn't have to be pretty, just playable enough to get the idea across.
funny thing about that - the owners of Big Wheel didn't go around suing everyone that used the name as a result the name became a generic term associated with trikes in turn making the trademark on Big Wheels invalid.
On the other hand, Wham-O will lay the smack down on you if you refer to a flying disk as a Frisbee.
Since we aren't lawyers you'll still probably want to double check that.
On topic; you need more than "racing game about trikes", explain the gameplay, mechanics, style, what kind of experience are you going for? Is this a simulator like LawnMowerPro 2000, or is this a child-fantasy-exploration like Costume Quest?
[ame="http://www.youtube.com/watch?v=IJcVECLkHvg"]Costume Quest: Launch Trailer - YouTube[/ame]
Sure, you need to be able to explain the game in 10 seconds, but you also need to be able to back those words up with an actual design document, or like others mentioned a prototype.
with a name like that such a behaviour could almost be expected