Hi
The fastest way is to use only the target engine's own terrain tool. But this wouldn't give that nice result that displacement map would.
Timesaver solution -> target engine's own terrain tool
Nice, realistic result -> Zbrush, World Machine
The timesaver solution is good if the stylized result is ok to you.
It depends on the scale of the terrain, but if it's large scale, mountains and valleys, background stuff, I suggest world machine. There are a bunch of great threads on Polycount featuring it.
On a smaller scale for a local scene, ie, cliffs, woods, paths, Try sculpting terrain in zbrush and breaking it appart for use.
Replies
The fastest way is to use only the target engine's own terrain tool. But this wouldn't give that nice result that displacement map would.
Timesaver solution -> target engine's own terrain tool
Nice, realistic result -> Zbrush, World Machine
The timesaver solution is good if the stylized result is ok to you.
On a smaller scale for a local scene, ie, cliffs, woods, paths, Try sculpting terrain in zbrush and breaking it appart for use.