I finally decided to open a thread for this dude
I realized that I didn't have any realistic military stuff in my portfolio so that was a good opportunity to do my favorite character of one of my favorite TV show.
If everything's going according to the plan, it should be rendered in CryEngine, and maybe even playable, thanks to the mixamo credits I earn with the last challenge, which gonna let me buy some mocap animations
I used Marvelous Designer for some of the clothes, and tweaked them inside ZBrush.
@ILLMATICC : It's depending on wich part we are talking. The pants was pretty quick in zbrush. I just did a shell to have thickness, paint strips of stitches and seams, and add some little wrinkle to make it looks like less iron-flattened. For the webbing jacket I chose to do all the pockets in zbrush, because I wanted more control over their shape than I had in MD ( not too soft for exemple ).
@Spatz : Thanks a lot man ! There's a lot of really cool tutorial on the official website actually : http://www.marvelousdesigner.com/Marvelous/mvTutorial.aspx. Sometime you can even download blueprint and open them directly in MD. I started from that and tweaked it to have the shape I was looking for
@Plyomet : It's called Marvelous Designer and you got to try the trial ! I had the same feeling with this software than I had the first time I used Zbrush
@Uraani : thanks ! Now you mention it, it's true he don't have a lot of magazine pouch indeed But I tried to base the cloth on the one in TV show :
@coots7 : actually I simulated the cloth with Marvelous designer, and I chose to make him slightly bend its arms and legs to print the fold for a semi bend position. When I'll have to bake the normal map, I hope those kind of fold pattern will work better than those with a default pose.
Anyway, he will be back to the default pose after the bake
Man, this looks awesome bro. I have a very small crit. In the image, his clothes appears to be a material that folds a bit more crisply at the elbow and knee areas. I think you could sharpen the folds in those areas and that would help balance the baggy look with some crisp ones at the joints to break it up a little. MD definitely does them decently and you did a good job making them look much better in zbrush but a bit more crispness would go a long way IMO. Still, this should look great in the end. Save that head and do a Macguyver!!!
@Slosh : You got a point here, I'll try to crisp up a little the folds in zbrush. And I guess I need to learn more in depth the cloth parameters in MD for my next character
I'm more of a coder than a modeler. Learning environment modeling... Uh, anyway, you have no idea how much this makes me want to make a Stargate SG-1 game with you. Add in some Oculus Rift support...
@spire8989 : Hahaha ! I would love to do a stargate game, unfortunately I don't have the licence for it. So maybe I should make a PlanetDoor PD1 game, starring Roger Bean Ferguson
@Overlord : Yep you're right ! But I tried to fix that before giving him a cap. Do you still think he got a massive forehead on the shots with the cap ?
Not sure if it's just me, since a lot of other people have responded, but your images aren't loading. Your website is down as well, perhaps it's hosted there? Chrome is just stuck on the redirecting page.
looking ace! some of the creases on the trousers feel a little plump....like its a 1/12th scale dragon figure, but the upper torso is spot on, and the likeness is great too, looking forward to the textures.
stunning work:thumbup: You convince me that I need to learn MD
I have a little critique. Sun visor is too lowres IMO. Cornered shape looks strange after last E3 and it will affect on baking normals.
@leleuxart : Perhaps it was a temporary down of the host. But it seems to work again. Thanks for the heads up
@Seth : I know what you mean, I'll try to pay more attention to that for my next project. Thanks
@Chepatak : Yeah the sun visor definitely to be little more works For the eyes, I'm using the eye shader right now, but without the fancy option yet ( pupil dilatation and so on ) Even the spec is grey so far. But I'll definitely should take some time later to configure it right
the cloth all looks fantastic, but there's something "off" about the face, i just can't quite put my finger on what though. i realise that's not a very helpful criticism man and i'm sorry... but it just doesn't look quite there yet.
Haha great job man, I was hoping you would desaturate him a bit, looks much better and I think you got the likeness, maybe head shape is off slightly, some nice close up shots may help.
Still not convinced by marvellous designer though, yours is probably one of the best I've seen but they suck at butts and crotches haha. I think its because you need pants underneath to guide the simulation, but even then you get those small pinching folds which means the cloths not tailored perfectly yet. I see cloth as such a big part of the character that I'm not willing to give up that artistic control yet haha.
Great model though dude wanna see some more shots now
Thanks guys !
I realized I post the video a little bit too quick, it may need to be redone, with more time around the head for exemple.
I just moved and got no internet for a couple of days, and since you have to be logged to work with cryengine (:poly127::poly127::poly127:) ...
@crazyfool : Yep, I know what you mean about crotches . I guess it may need manual fix up in zbrush. Could be interesting to try this workflow, especially now with the new qremesher. Definetely something I'll look into for my next project. Thanks a ton for the help ! :thumbup:
@Fomori : Thanks ! I'm glad you enjoyed the extra work
This is on the up and up Guedin but i feel conflicted because i love the cloth but the creases and fold are too sharpe for that type of material, which is usually heavier so it can be use all weather conditions. Althought suggestion is that I would desaturate the cloth too as its a few shades too bright.
But I do agree with crazyfool. It's the best 3D adaption of Jack O'Neill. Congrats.
Alright guys, I decided to wrap everything and finally call it done. I need to work on something else now I tried to desaturate, worked a tiny bit on the head and rework the video with more close up of the face.
I hope you'll like it :
One crit i would say though is that his green clothing could do with some elements to break it up, dust/ fire dmg/ little splash of mud etc (entirely depending on what look your going for though). If you squint your eyes its all a flat shade (apart from the shadows from the folds). The close up screen shot of the bottom of his legs and boots looks great however further away this detail is severely lost.
If you could be bothered a weather damaged Jack could be fun to tweak out!
Replies
Subscribed... Hopefully I can learn from so of the sweet updates you'll soon be posting.
@paololazatin : My cloth patterns looks something like that :
*Edit* Also, was there any particular resources you referenced while making the cloth in MD ?
do you have reference blueprints or do you try and error?
A quick question, what is that cloth pattern maker thing?
@ILLMATICC : It's depending on wich part we are talking. The pants was pretty quick in zbrush. I just did a shell to have thickness, paint strips of stitches and seams, and add some little wrinkle to make it looks like less iron-flattened. For the webbing jacket I chose to do all the pockets in zbrush, because I wanted more control over their shape than I had in MD ( not too soft for exemple ).
@Spatz : Thanks a lot man ! There's a lot of really cool tutorial on the official website actually : http://www.marvelousdesigner.com/Marvelous/mvTutorial.aspx. Sometime you can even download blueprint and open them directly in MD. I started from that and tweaked it to have the shape I was looking for
@Plyomet : It's called Marvelous Designer and you got to try the trial ! I had the same feeling with this software than I had the first time I used Zbrush
@Uraani : thanks ! Now you mention it, it's true he don't have a lot of magazine pouch indeed But I tried to base the cloth on the one in TV show :
@coots7 : actually I simulated the cloth with Marvelous designer, and I chose to make him slightly bend its arms and legs to print the fold for a semi bend position. When I'll have to bake the normal map, I hope those kind of fold pattern will work better than those with a default pose.
Anyway, he will be back to the default pose after the bake
Sorry, rambling, awesome work.
@spire8989 : Hahaha ! I would love to do a stargate game, unfortunately I don't have the licence for it. So maybe I should make a PlanetDoor PD1 game, starring Roger Bean Ferguson
@Overlord : Yep you're right ! But I tried to fix that before giving him a cap. Do you still think he got a massive forehead on the shots with the cap ?
So here's what I got so far, textures and shaders are WIP. The model is around 25k triangles with gun but without hairs. Rendered in CryEngine :
3DSMax viewport, only normal :
I have a little critique. Sun visor is too lowres IMO. Cornered shape looks strange after last E3 and it will affect on baking normals.
And I have a question about mesh of the eyes and shader setup. Will you do it like in crydev documentations http://freesdk.crydev.net/display/SDKDOC2/Eye+Shader#EyeShader-TheEyeShader
@leleuxart : Perhaps it was a temporary down of the host. But it seems to work again. Thanks for the heads up
@Seth : I know what you mean, I'll try to pay more attention to that for my next project. Thanks
@Chepatak : Yeah the sun visor definitely to be little more works For the eyes, I'm using the eye shader right now, but without the fancy option yet ( pupil dilatation and so on ) Even the spec is grey so far. But I'll definitely should take some time later to configure it right
I'll try to post the pictures later :
[ame="http://www.youtube.com/watch?v=eV_C8Uv0MKw"]CRYENGINE 3 - Colonel Jack O'Neill - YouTube[/ame]
Haha great job man, I was hoping you would desaturate him a bit, looks much better and I think you got the likeness, maybe head shape is off slightly, some nice close up shots may help.
Still not convinced by marvellous designer though, yours is probably one of the best I've seen but they suck at butts and crotches haha. I think its because you need pants underneath to guide the simulation, but even then you get those small pinching folds which means the cloths not tailored perfectly yet. I see cloth as such a big part of the character that I'm not willing to give up that artistic control yet haha.
Great model though dude wanna see some more shots now
I realized I post the video a little bit too quick, it may need to be redone, with more time around the head for exemple.
I just moved and got no internet for a couple of days, and since you have to be logged to work with cryengine (:poly127::poly127::poly127:) ...
@e-freak : Thanks again man !
@Almighty_gir : Thanks for the input. The likeness is not perfect indeed, I need more training.
@Demoproud : Glad you like it, thanks a lot
@crazyfool : Yep, I know what you mean about crotches . I guess it may need manual fix up in zbrush. Could be interesting to try this workflow, especially now with the new qremesher. Definetely something I'll look into for my next project. Thanks a ton for the help ! :thumbup:
@Fomori : Thanks ! I'm glad you enjoyed the extra work
But I do agree with crazyfool. It's the best 3D adaption of Jack O'Neill. Congrats.
I hope you'll like it :
[ame="http://www.youtube.com/watch?v=8Crr5422Gp8"]CRYENGINE 3 - Colonel Jack O'Neill - FINAL - YouTube[/ame]
One crit i would say though is that his green clothing could do with some elements to break it up, dust/ fire dmg/ little splash of mud etc (entirely depending on what look your going for though). If you squint your eyes its all a flat shade (apart from the shadows from the folds). The close up screen shot of the bottom of his legs and boots looks great however further away this detail is severely lost.
If you could be bothered a weather damaged Jack could be fun to tweak out!