Final Updates:
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Lisa Lambert - BIO:
When Lisa Lambert was 2 years old she had to move to live in a huge mansion on the English countryside. There she was raised by her kind and loving Grandpa who was a renowned adventurer who embarked on countless journeys.
Grandpas interest in the world of unknowns and passion for exploration quickly rubbed of on Lisa whom all her life (6 years) passionately devoted every second for adventures, which was greatly supported by Grandpa.
The Voynich Manuscript was the only unresolved mystery that Grandpa never found answers to, when Lisa found out about this her life purpose was clear, she would continue her Grandpas work and uncover the mystery of the Voynich Manuscript.
Hi everyone.
This is my quick concept and this is my first entering a contest.
I´m going for something that will be quite a challange for me. A cartoony and cute character. My source of artistic inspiration is pixar and ghibli (easy peasy ;p ).
Thank you and good luck everyone!
Replies
you should rename your thread after the naming convention though.
you can edit your first post, click on advanced options or something like that, and there you can change your title
basically just a 3D concepts, blocking out shapes and proportions. The only thing that is near final is the garden gloves.
Its within Zbrush called fibermesh. I attach a litle tutorial image, hope you can make sense of it. Groom away!
Thanks for the heads up, Turista.
I only use the Fibermesh for renders and to get a better feel for the character.
here are another update on progress, I´ve continued on the shoulder straps and started on the shirt, and a butterfly-belt-buckle . I will redo the shirt, not happy about the foldings but it will stay on for now and I´ll continue with the rest.
here is a new update, I redid the shirt, and got some more stuff to do but its getting there.
Quickly roughed up a pair of binoculars, a must have for any adventerur.
Trying out some colors and cleaning up the backpack.
my only crit so far are the legs, they look like small sticks rather then legs.
I tried out the autorigger with a quite dirty mesh just to go through the process once, and I am so impressed, it works like a charm!
I have been working on the lowpoly and hit the 20k target. Baked out all the normals so now its a texture marathon waiting me. Best of luck all you guys and girls crunching!
here is the progress, I got plenty more to create and seams to fix
Just a quick reminder that the deadline for your submission has been extended: you have until tonight (Monday July 8, 11:59:59 pm PST) to email us your entry.
If you have any issue with the Auto-Rigging or Animating, our awesome support team is here to help out so feel free to email support@mixamo.com and use the word "contest" in the subject of your email so that we get back to you before the end of the day.
Good luck!
Here is the link to the (final) thread
http://www.polycount.com/forum/showthread.php?t=123026