My latest work. Getting very excited by whats going to be possible on next gen hardware. This is my target for what I would love to be working on with such consoles. Its a game res mesh with hand painted textures rendered in 3DSMax. The skin has a displacement map, skin shader, whilst the other parts have a normal map. The eye brows / hair etc are alpha planes... I wanted to keep it very much in game res/polycount methods. A simple shirt to finish the shot.
Thanks guys glad you like it. Texturing was a focus for this little study but the shader does do a lot. From what I have seen shaders like this are the closest thing I have access too that seems to match what next gen engines will be capable off.
I would love to see the diffuse. Looks like a beautiful hand painted texture.
I'm particularly in awe of how natural the hair looks at the back of his head! Stunning.
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Sevv you should try to get it into Marmoset and see how it looks real time with displacement, got some pretty nice sculpting going on there.
*go back to work on heirs*
I'm particularly in awe of how natural the hair looks at the back of his head! Stunning.