Lion set is cool but I think the shoulder item could be improved. It doesn't add much silhouette and the solid metal material doesn't really fit Lion to me.
Also you used the old Lion model as a base. You need to decompile his model to get the latest version with the spikes and gem on the head.
These are mostly blockins, put them together this afternoon. I'll be working on this inbetween everything else I have on my plate at the moment, but these are the animations I have planned.
idle - gif above
idle_rare - He'll sharpen the blades off one another, like... um.. when a chef sharpens his knifes. Expect much more savage! attack_1 - left hand attack attack_2 - gif above attack_3 - double blade attack haste - rune - running with blade scratching the ground, hopefully we can get some spark particles. I potentially want to also work that idea into a run cycle as well. More then likely in the thirst animations. run_thirst - blade scratching the ground, if I could have two variants of that Id have one for each blade, so there can be a blend between the two in game. idle_thirst - modified idle animation, more savage rupture - still playing with ideas bloodrage - again, still playing with ideas loadout - similar to the default idle but the weapons will be orinated verticle in order to show them off better in the loadout preview screen
So thats, um, 11 animations planned. And if you have any suggestions let me know!
haste - rune - running with blade scratching the ground, hopefully we can get some spark particles. I potentially want to also work that idea into a run cycle as well. More then likely in the thirst animations.
those look fantastic!
perhaps for rupture he does a sort of scissoring/cross arms motion, kind of like antimages
Yup, that was something similar what I was thinking. It needs to read like his ult, so I'll attempt to shadow it. I also tested these in game last night, there are a few issues, but nothing I can't fix. Everything is looking good! :thumbup:
This is at level 25, attack speed plays the animations much faster, but things are moving along, animations work perfectly* in game. Although the animations themselves are merely blocked out. What you're looking at is three new attack animations, the double strike is really really rough.
It's ok Mihalceanu, i did show interest but indeed i didn't put my flag on it, so i technically you arrived first
Anyway I already asked Hawt if he can develope something for me in the future, so no problem
Have fun with it
Replies
simple pudge hook
alternate slighly less bland head
Also you used the old Lion model as a base. You need to decompile his model to get the latest version with the spikes and gem on the head.
some skeleton king stuff
These are mostly blockins, put them together this afternoon. I'll be working on this inbetween everything else I have on my plate at the moment, but these are the animations I have planned.
idle - gif above
idle_rare - He'll sharpen the blades off one another, like... um.. when a chef sharpens his knifes. Expect much more savage!
attack_1 - left hand attack
attack_2 - gif above
attack_3 - double blade attack
haste - rune - running with blade scratching the ground, hopefully we can get some spark particles. I potentially want to also work that idea into a run cycle as well. More then likely in the thirst animations.
run_thirst - blade scratching the ground, if I could have two variants of that Id have one for each blade, so there can be a blend between the two in game.
idle_thirst - modified idle animation, more savage
rupture - still playing with ideas
bloodrage - again, still playing with ideas
loadout - similar to the default idle but the weapons will be orinated verticle in order to show them off better in the loadout preview screen
So thats, um, 11 animations planned. And if you have any suggestions let me know!
Amazing work, can't wait to see everything! Those ideas are pretty kick ass!
perhaps for rupture he does a sort of scissoring/cross arms motion, kind of like antimages
shhhhiiii- that sounds amazing. Love your ideas.
couple tresdin swords
Yup, that was something similar what I was thinking. It needs to read like his ult, so I'll attempt to shadow it. I also tested these in game last night, there are a few issues, but nothing I can't fix. Everything is looking good! :thumbup:
This is at level 25, attack speed plays the animations much faster, but things are moving along, animations work perfectly* in game. Although the animations themselves are merely blocked out. What you're looking at is three new attack animations, the double strike is really really rough.
in the mean time, here's a disruptor mount
up for grabs
Animations are looking great so far Helenek. Looking forward to seeing it with the proper weapon.
might eventually model this
UPDATE: tried to make it a little bit creepier
Faceless Void meets Bane
their heads already look very familiar, I wonder why valve never caught that?
guess the added longer teeth make it appear more bane like
Faceless bane?
hahahahahahaha good one
@Hawt Koffee You thinking to make a full set or just the head?
edit: but would work GREAT for that chinese nonviolence modells!
visible teeth are just too brutal xD
various things
they do feel a bit saturated but thanks
go for it
sorry I responded to this late but yeah go for it
also a slark hook up for grabs
some experimental lion stuff
might refine a bit more
some PA stuff
experimenting with swords
with custom animations becoming more common I thought PA would look pretty neat with a sword
can i go for that second PA blade?
went further with the whole sword thing
I think its too brutal sword for PA. She need something like katana.
The only issue I see is that the type of sword you designed is more like a claymore, something a warrior would you, not an assassin.
If the weapon we're more streamlined, thinner, more lightweight, something more assassin like, I can totally see this working.
good point
have some quick katana shapes
1st is perfect!
I agree! Love the new designs!
streaming
finalized ninjato sword
I wonder if it'd work with the default animations alone?
Bristleback flail and a Void axe both up for grabs
doing void flexes
evolution of an ornate pudge knife into something more bulky and heavy
well to be fair you did show the initial interest at first in the stream.
edit : motenai , u can take it If u asked for it before
Anyway I already asked Hawt if he can develope something for me in the future, so no problem
Have fun with it
in the mean time add me on steam motenai and I can get started on some things for you
The weap is more or less ready to submit , just waiting for you for some final thoughts.