Hi everyone.
I've been working on a little project to help build up a portfolio. I really enjoy low poly modelling.
Anyway, I decided to try and throw together an arctic scene with a family of penguins and would really appreciate some feedback.
Stuff like what I can improve, what should I do next with this? A lot of the work I've done ends at just creating a diffuse map so I would appreciate some guidance as to where to go next with this.
Say if this was to be put in a mobile game for the DS or something, what is the workflow for such assets in general?
block out before I take it into probably Unity.
Replies
Next, your penguins are a bit too stocky. While they tend to bulk up a bit before winter, they're generally fairly slim.
As far as going forward, I'd recommend a more dynamic scene. Penguins in general are known for their antics, whether sliding on the ice or chasing fish in the sea.
Keep in mind that the snow often has a bluish cast to it, which should help to separate the penguins from the background.
Thank you so much for the feedback. Yeah, my penguins do look abnormally fat; even if I were to say they were puffing themselves up for the winter they would still be quite obese. So I decided to tweak the adult mesh and change their pose to that dignified, upturned nose posture you linked :P
I've also decided to redo the baby penguin from scratch as its proportions were too far off for me to want to push the vertexes around to get them right. That being said, I may even rethink how I'm modelling these entirely and try to get more detail in with the adults, specifically their feet, as mine looks really lazy at the moment.
I realize some others don't paint MUCH lighting in there diffuse but there is usually something... and I personally feel that people should paint a lot of lighting in there textures when using diffuse only. Quake character textures are good reference also.
Anyway, here is my redo so far for the adult:
It's pretty tricky to find consistent reference images for this penguin because of how much their body squashes and stretches all over the place, particularly around the neck. lol
But I'm much more pleased with the way this looks so I will begin unwrapping now.:)
Something like this http://i178.photobucket.com/albums/w262/cyndelouwho22/Critters/517117grkpbyjcvm.gif
I do agree something looks a bit odd with it...perhaps it's the abnormally large head with the dead looking eyes.
That gif made me chuckle.
I think I may give a shot at rigging it as well.
One last thing. To get that last effect, I turned the Incandescence all the way up. I was wondering if this would have a negative effect on something later on. It is the only way I know of right now to get that smooth, yet cartoony. Could someone show me another method of achieving this look? Or is it fine the way I am doing it right now?
The screenshot is from the Maya viewport.
I'll move on to the chick next then.
And the two together:
I'll be starting on a new environment for them, since my last one was a bit stale and boring imho.:shifty:
Not sure if I will try making a modular landscape or not. I've never actually made a modular landscape... so I guess I should in the name of practice.:)
Please let me know if you see something wrong with my models so far, btw.