Hi Guys. Had some warm up before doing another environment project. When I was working as one of the environment artist on Uncharted 3, I didn't got the chance to do "Treasures". Its the things you collect in the game. The prop is sort of a hero prop because it has virtually no polycount budget as long as it looks good. Well since I'm doing some preprod work on my next enviro, I did a quickie hero prop just to make some ^_^
Maya for Low and Hi-red Modeling; XSI for General AO; Photoshop+NDO2 for Texture, Detailing and addt'l AO; Rendered in Marmoset.
Concept Art:
Replies
Also the wristband and watch are a lot wider than the concept.