Just trying to bake some basic shapes.
High poly:
![rAvOCr4.png](http://i.imgur.com/rAvOCr4.png)
Low poly with unlocked, conformed, and softened normals:
![X5AIItE.png](http://i.imgur.com/X5AIItE.png)
Low poly with normal map applied:
![8oUxEtU.png](http://i.imgur.com/8oUxEtU.png)
Normal map:
![npBshO5.png](http://i.imgur.com/npBshO5.png)
Got someone I'm working with to give it a shot and his ended up flawless without bevels (He tried it again on a different computer and had the same weird results I got)
![1WD1i54.png](http://i.imgur.com/1WD1i54.png)
So what's going on here? I feel like I'm missing something really obvious.
When I was baking my water pump I experienced similar issues, and so when a buddy of mine tried baking on his computer it turned out great.
Help me Polycount Community, you're my only hope.