Just trying to bake some basic shapes.
High poly:
Low poly with unlocked, conformed, and softened normals:
Low poly with normal map applied:
Normal map:
Got someone I'm working with to give it a shot and his ended up flawless without bevels (He tried it again on a different computer and had the same weird results I got)
So what's going on here? I feel like I'm missing something really obvious.
When I was baking my water pump I experienced similar issues, and so when a buddy of mine tried baking on his computer it turned out great.
Help me Polycount Community, you're my only hope.