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Normal map issues (Maya/xNormal)

polycounter lvl 8
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Selaznog polycounter lvl 8
Just trying to bake some basic shapes.

High poly:
rAvOCr4.png


Low poly with unlocked, conformed, and softened normals:
X5AIItE.png


Low poly with normal map applied:
8oUxEtU.png


Normal map:
npBshO5.png


Got someone I'm working with to give it a shot and his ended up flawless without bevels (He tried it again on a different computer and had the same weird results I got)
1WD1i54.png






So what's going on here? I feel like I'm missing something really obvious. When I was baking my water pump I experienced similar issues, and so when a buddy of mine tried baking on his computer it turned out great.


Help me Polycount Community, you're my only hope.
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