Hey guys, I have the following problem, Im baking a few maps for a character Im working on 3DS Max 2012. The issue I have is that the render preview looks great, but the texture that it actually saves looks different.
Now, I could just save the preview, but the issue is that it doesnt have any texture padding (the file Max saves does) so yeah, that's not really a solution.
Any ideas?
Replies
my first guess
check your gamma settings
Render preview has no padding, saved file does but does not look quite as nice.
I've checked the gamma settings but they seem to be matching, Im not sure what to change there to be honest.
you can revert the gamma in photoshop, by setting it to 0.45 (if saved in gamma 2.2) or 0.55 (gamma 1.8 ) dependent on which gamme you saved it, however it is still slightly off, has less contrast so its is not purely a gamma issue
I made a quick test and whatever the complete map is seems to work as expected, I guess I'll just edit the lightmap in Photoshop.
Thanks for the help!
the loightmap just saves the light information, not the AO for instance, or not the colors - so you'd have to combine several maps in photoshop to get the same result as the complete map.
However before changing it all the time in photoshop, just set up max to not export files in gamma 2.2