Hi guys,
I'm just asking myself if there is a way to bake an highrez model to normal map via "transfermap" without having to smooth the mesh (with a division of one).
Is there a way to let maya smooth the mesh at the rendering of the map ?
Thanks a lot
Massimo
Replies
As for your question, you can always do a Mesh > Smooth and then after you are done using Transfer Maps, use the Channel Box to set the polySmoothFace input node Divisions channel to 0.
And if you do delete history, you can't undo the smooth mesh operation!!
Generally what I do is make sure to save a "clean" file, then sub-divide, delete history, and bake. The slow bake issue is a huge problem, I've had 30 minute bakes take like 6 hours if I don't do it this way, in Maya 2008.
i actually dont mind this but that is because i actually use the extra geo for writing vertex colour information too since i calculate my curvature with a maya script that writes the date into hte hp's vertex colour.
I've learned to make hard backups before baking too. Sometimes I get lazy and don't duplicate before subdividing, do my bakes, come back and compulsively save my "work".
Models can be subdivided behind the scenes for renders, why not transfer maps? (also, an 'export smooth preview' for xNormal would be sweet too)