I really need to get my portfolio going so here's a new generic thread that I'll post all my new stuff in. At first I'm just going to fix some of my older models to bring them up to snuff and then I'll get going on making some new content.
Here's my latest work:
806 triangles, 1024^2 diff/norm/spec.
I'm not really happy with how the diamond/gemstone is looking, but otherwise I'm pretty happy with it. I'll try tweaking the gem some more,
this is what I'm aiming for.
It's a remake of
an older model that I made a year ago or so. The old one was a flat model with an alphamap and some pretty boring texturing, so I remade it as a regular "water-tight" model without any alphamapping.
Cheers
Replies
So what you're saying is that I should make the gem semi-transparent? It sounds like a good idea, but it feels a bit overkill for such a small gem. I'll try experimenting with cubemaps a bit as well. Thanks for the advice!
I did finish the mask and here's how it turned out:
I also started working on another older model that I made some time ago but my baking and texturing skills let it down:
Here's the old one if anyone's curious.
There are a few baking errors so I'll have to re-bake it, but otherwise it's getting there.
Also quick question: When using UDKs material editor is there supoosed to be a small lag whenever you change a single value (e.g when you change a single constant it lags for maybe a second or so)? I'd guess it isn't but I'm new to UDK so I don't know for sure.