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Portfolio Critique

polycounter lvl 4
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Seraphinn polycounter lvl 4
Need some major critique on my work. I really want to be a character artist in games, but my portfolio really puts me off applying.

Any suggestions/feedback is greatly appreciated and welcomed :D

http://james-kelly.daportfolio.com/

Replies

  • Heather.Hughes
    I couldn't access your website at all. :-/
  • Seraphinn
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    Seraphinn polycounter lvl 4
    I couldn't access your website at all. :-/

    Thats wierd :S

    try this direct link to another page on it

    http://james-kelly.daportfolio.com/about/
  • Nosslak
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    Nosslak polycounter lvl 12
    Here's some quick critique:
    - The index or home page should be the portfolio. If I come to your site I just want to watch your work pronto, not see a splash-page with a single portfolio piece.
    - You need to clearly state your desired job title (e.g character artist). I couldn't find it anywhere and you have both character and environments in there.
    - Don't show WIP. If you show WIP stuff it just looks like you're a lazy bum who doesn't finish stuff.
    - Textures look very flat and life-less. It looks like most of your stuff don't have many specular highlights despite a lot of it looking like metal.
    - The bridge environment have very inconsistent texel-density as well.
    - Post more info regarding the projects (texture-flats, wires, polycounts, texture sizes, etc.)

    IMHO you need to poilish these pieces a lot more if you'd want to get hired with them. I'd also say you need more than 1 (or 2 if we count the robot) character pieces to get hired as a character artist.

    Keep going and good luck!
  • LMP
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    LMP polycounter lvl 13
    At the moment since I'm about to run off to my French class after work in a few minutes. Lose the white background, make it grey. It's darkening everything else.
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