I'm excited to finally get to this project so I'll post it right here from the beginning. I will be making an airship inspired heavily by Skies of Arcadia, but rather than remaking one from the game, I really just wanted to have one of my own. Additionally, I want to try something just a touch more stylized than my usual stuff so here we go.
I'm working off of this fantastic concept by
Michael Bills:
And my massout from tonight:
And a wood material I made in preparation of this. All use the same textures, just changing up some shader settings, and I plan to use this material as the main surface covering the ship.
Replies
The bow - and especially the keel at the bow - could use more polygons' it's very angular now.
The angle of the bow spirit seems too shallow; in the concept it looks to be about 30 degrees.
First I stopped to plan out all my materials and textures and came up with a basic list of wood, gold, glass, sails, trims, and unique atlas. Next, I did some more work on the blockout, specifically the hull, and dropped it into UDK for some preliminary texture testing.
Anyways, some progress for today. Worked on the hull geo and a lot on the UVs. I think I'll try making a wood end trim texture to improve some of the awkward terminations.
Also this is the cleanest deck on a wooden ship I have ever seen. Maybe a vertex paintable shader might help to give you wear and tear on it.
Can't wait to see more
amile duan: Yep, that's an artifact from trying to match the concept. I'll certainly need to lengthen the cabin to fit windows and make any sense.
DWalker: Thanks for the suggestion, but I'm thinking that is one that I'll go without. Don't need it to be too realistic as this is an airship, and while there is a ton of wood going on right now, I think I'll have plenty of material variation in the final product.
TheTurner: Thanks, best of luck with your own ship. In case you're interested in my plan going forward, I'm going to try tiling textures with possible vertex blending or macro textures for the sails and gold area, and one-way tiling texture of various trims/ropes/etc, and a single map to contain the more unique stuff like cannons, anchor, barrel, etc.
How large do you plan on making your larger "misc" texture sheet?
Thanks again and keep up the hard work
Small update, spent some time reworking the wood shader for vertex blending and started a trim texture that I'll be able to use for the ends of wood planks. Still some work to do there to match the colors better and add a spec map. Didn't spend a ton of time painting the verts as I expect I'll need to redo it sometime anyways.
Did just a bit of modeling tonight.