Using zspheres and dynamesh i got a 3 level subdivided tool with some triangles. After setting the uvw seams (still in zbrush) i polypainted for testing some things without any pretention in using it later.
My question is about reusing this same polipainted texture in a better organized mesh, without triangles and better topology. There any way of doing it inside zbrush?
Can i Qremesh it and somehow reuse those polypainted texture?
Thx for any help!
Replies
Just keep the polypaint on a duplicated subtool. Don't convert it to a texture, dont worry about it's UVs. If I were using one just to store polypaint, I'd probably even delete the UVs to free up some memory.
As long as your new mesh occupies the same space and doesnt have its form significantly changed, it can have whatever edgeflow and UV changes you need to make. The polypaint should project over just fine.
I trying to create a planar diffuse map and after that create normal, displacement etc. In this case i will need to define a uv map type, right? Cause i cant create a new map from polypaint without doing that.
Testing around i managed to recover the polypaint using two tools with the same polycount (withour doing the qremesh retopo yet), just to see how far i could go, but i had to use Adaptive Uvtiles cause the planar type without mapping was messing with the colors. The way to go in this case would be planar mapping with seams?
Is your mesh planar? If so you wont need UVs at all and you can just stick with screenshots and renders. Otherwise, I wouldn't use AUVs for a final mesh. UV Master or some manual UVs would be the better way to go.
Without any problem or uvmapping so far i managed to project the polypaint to the new retopo tool. Below the results:
First tool after dynamesh
Second tool after qremesh
Second tool after qremesh, polyframe off and projected polypaint from the first tool
Thx alot for the help Cryrid!