Late indeed, but what you got looks pretty feasible if you got the speed. Just paint in some nice background and you got yourself a pretty nice presentation.
Unity comes with 2 kinds of toon shaders: toon/basic and toon/lighted.
The boy uses the toon/basic shader and the glider uses the toon/lighted shader. These effects are close to the shader used for Link and the shader used for static objects in Wind Waker, respectively. Here's a screenshot for anyone unfamiliar with that game's style: http://www.abload.de/img/pccelebration57ib6w.jpg
For lighting, I used 4 directional lights: one high-intensity shadow-casting key light to simulate direct sunlight and 3 low-intensity fill lights to simulate indirect sunlight.
Unity comes with 2 kinds of toon shaders: toon/basic and toon/lighted.
The boy uses the toon/basic shader and the glider uses the toon/lighted shader. These effects are close to the shader used for Link and the shader used for static objects in Wind Waker, respectively. Here's a screenshot for anyone unfamiliar with that game's style: http://nintendoeverything.com/wp-content/uploads/2010/04/wind_waker_1080p-7.jpg
For lighting, I used 4 directional lights: one high-intensity shadow-casting key light to simulate direct sunlight and 3 low-intensity fill lights to simulate indirect sunlight.
I see, sounds like I should give Unity a try if it's able to produce beautiful shader like that from the toon/basic shader, thanks for sharing, I might give it a try
also, the link you posted doesn't work, but I assume it is a picture of toon link, in which case, I know how stunning yet simple the visuals of that game is
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Unity comes with 2 kinds of toon shaders: toon/basic and toon/lighted.
The boy uses the toon/basic shader and the glider uses the toon/lighted shader. These effects are close to the shader used for Link and the shader used for static objects in Wind Waker, respectively. Here's a screenshot for anyone unfamiliar with that game's style: http://www.abload.de/img/pccelebration57ib6w.jpg
For lighting, I used 4 directional lights: one high-intensity shadow-casting key light to simulate direct sunlight and 3 low-intensity fill lights to simulate indirect sunlight.
edit: updated the link with one that works
I see, sounds like I should give Unity a try if it's able to produce beautiful shader like that from the toon/basic shader, thanks for sharing, I might give it a try
also, the link you posted doesn't work, but I assume it is a picture of toon link, in which case, I know how stunning yet simple the visuals of that game is