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First Tilable Texture in zBrush!

Hey guys! Just got zBrush yesterday and watched a ton of tutorials on how to make a tilable texture. Well tonight I finished my first one. I only used one brick, just to save time and see how the whole process works. How do you guys think I did on my first attempt?

1LHx54L.jpg

Replies

  • PixelSuit
    Hey tkfxity, first of all, good job, especially for your first go at ZBrush!

    The following are just a few things I would suggest for your next texture but of course this is subjective and also depends on the intended use for the texture:

    - Try using more than one brick/stone (I know this was only for speed this time) with slight variations in shape/size and make sure each side of the stones look different. This will really give you great variation in your texture and hide obvious repetitive patterns.

    - Have a go at using a brush to polish (with a sharp fall off) after blocking in your initial brick/stone shapes (TrimDynamic, Polish and HpPolish brushes are good examples) or using a smoothing brush on the edges. At the minute the stones look a bit rounded off, they might benefit from some sharper angles.

    Here is an example of a similar technique and also a different way of making your tiling texture which involves blocking out all of your base stones in a 3D program: https://vimeo.com/36254107

    - The stones in this texture seem pretty large, I would be tempted to have them at least half the size and fit twice as many into the texture. As I said above this depends on how you want to use the texture but including more stones will help hide repetitive patterns.

    Hope this helps, good luck with your ZBrush adventure!
  • tkfxity
    PixelSuit wrote: »
    Hey tkfxity, first of all, good job, especially for your first go at ZBrush!

    The following are just a things I would suggest for your next textureake but of course this is subjective and also depends on the intended use for the texture:

    - Try using more than one brick/stone (I know this was only for speed this time) with slight variations in shape/size and make sure each side of the stones look different. This will really give you great variation in your texture and hide obvious repetitive patterns.

    - Have a go at using a brush to polish (with a sharp fall off) after blocking in your initial brick/stone shapes (TrimDynamic, Polish and HpPolish brushes are good examples) or using a smoothing brush on the edges. At the minute the stones look a bit rounded off, they might benefit from some sharper angles.

    Here is an example of a similar technique and also a different way of making your tiling texture which involves blocking out all of your base stones in a 3D program: https://vimeo.com/36254107

    - The stones in this texture seem pretty large, I would be tempted to have them at least half the size and fit twice as many into the texture. As I said above this depends on how you want to use the texture but including more stones will help hide repetitive patterns.

    Hope this helps, good luck with your ZBrush adventure!

    Thanks for the tips! I was having trouble getting flatsurfaces so thanks for the link. Also I would havegone smaller bricks but since i only had 1 type of stone i felt id make them bigger so id use less. Thank you for your insight!
  • Ootrick
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    Ootrick polycounter lvl 6
    Looking good! try to use some contrasting tones with the brick and dirt to give it some more interest.
  • tkfxity
    I just thought of this... When I was capturing the document to export to PS... I forgot to set the render setting as "Best", so what I have up there is "preview" render after PS modifications.
  • praetor187
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    praetor187 polycounter lvl 11
    Nicely done for your first tileable texture. Like PixelSuit said though try to experiment around with polishing the stones. Trying a few variations and sizes. It will make a huge difference in the texture. i know you just did it this way to see the process but now that you see dont be afraid to get crazy with it. Try some color variations in your rocks try adding cracks and breaks and things like that. You would be surprised how much the models benefits from just those little things. Good luck to you in your Zbrushing and nice work for the fist go around.:)
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