I think the statue looks too clean, and the sides of the platform too. Try adding a subtle tiling normal map and darker/stained areas. The lights shining up onto the statue would really nicely bring out the normal map. Kinda like this, with the slight bump, but not so strong of a contrast in the diffuse:
EDIT
Wow, I just noticed "High poly" in the title. My bad... lol
Replies
EDIT
Wow, I just noticed "High poly" in the title. My bad... lol