Hello,
Jagex's new Runescape 3 will be in HTML5 (article
here) but I am wondering if they wrote their own engine or used something that is already out there? Such as Node, Impact etc?
I know there are a couple of recruiters of Jagex here, hopefully they shed some light on this.
Replies
Edit: I needed to know this because I was writing a piece on future prospects of this industry and I wanted to use them to show that HTML5 is heading somewhere special. I emailed them and they didn't respond how nice. Guess I am just going to add that to the article.
Tera says otherwise.
http://forums.epicgames.com/threads/806286-MMORPG-with-UDK-Android
http://forums.epicgames.com/threads/755565-Is-it-possible-to-create-an-MMO-with-UDK/page3?highlight=MMORPG
You need full source code. I have done my research, go search on Epic Game's forums there are tonnes of posts on this very topic. Its not possible with the limited code in UDK. You need full code and you need to heavily modify the interaction between client and server because UDK or UE server code is not made for MMOs (unless you think MMO has less than 1000 users - in other words if you are a moron). If you find the right one of tonnes of questions you will see Epic staff tell you why exactly it isn't possible.
Also, the first person to reply to the thread... ASM.js renders using WebGL.
That said, I never heard of ASM.JS until you mentioned it so thanks
It's also generally accepted when someone refers to an established studio using UDK they probably meant to say UE3.
To be clear, I didn't mean that ASM.js doesn't render using WebGL, it'd be silly to have near native speeds and not use the GPU, I meant that none of the WebGL rendering libraries written in javascript that I knew of were ASM.js compatible. This being because ASM.js asks for a very specific subset of javascript. But I could be wrong again