Finally had a bit of free time to get cracking with the Moley courier.
Changed the minecart into more of a barrel like shape as feel it reads better at a distance and isn't as costly to the polycount. Still in the early stages however more or less done with the base model, going to crack on with the mole next (the poor guy doesn't even have hands let alone a face!)
Thanks for viewing and if you are an animator and this tickles ya fancy feel free to get in contact
Single item side project, a mask for Gyrocopter. Finished the highpoly base and tested ingame with just a base colour added to make sure it fits without clipping. Now to sculpt the surface details, tweak the gradients etc.
Feedback always welcome, thanks for viewing!
Been absent from the Polycount forums for a while so going to try and get back into the swing of things!
Recently finished this ward with Hudston, you can view it on the workshop
Created a robot version of the Dire melee creep. This was more just a bit of fun however if/when custom creeps are available will look into continuing working on this and make a ranged creep as well.
Currently working on a cannon ward. Finished the in game model and bakes, just need to texture and get it animated.
Also on/off working on a Nyx set. It's early work in progress however the claws are pretty much finished.
There is more stuff but think that's enough for now! If you have any feedback, suggestions or criticism I'd love to hear it and thanks for checking out some of my work
While the Timbot courier is being animated/finished wanted to go back and re-design another old submission, Clockbot (Clockwerk courier)
Good as finished with the base so it's time to add some detail but before I get carried away if anyone has some feedback would be great to hear it, thanks!
Thanks for the feedback (sorry about the delay in responding, I don't update this thread as often as I should!)
The idea is it will be almost crawling/dragging itself along with the wheel as backing support.
Good as finished with the sculpting, few more tweaks here n there then it's time for the lowpoly.
The next submission on the list is Timbot, just waiting for the particles to be finished then it's off to the workshop!
For the New Bloom event I created a set for Nyx Assassin. Feel it has more of a "Aztec/Egyptian" feel than Chinese but never mind!
ClockBot is nearing completion. The animations (created by Chay) are good as finished and the particles are on the way. Below are a few examples of it in motion:
Next project is a courier based on Night Stalker called "BatCat"
Still in the early concept stage so just a basic blockout for now. Unsure if to go for the wings on the back or under the arm (personally I prefer the wings on the back)
If people have any suggestions or feedback would be very grateful to hear it!
Replies
Finally had a bit of free time to get cracking with the Moley courier.
Changed the minecart into more of a barrel like shape as feel it reads better at a distance and isn't as costly to the polycount. Still in the early stages however more or less done with the base model, going to crack on with the mole next (the poor guy doesn't even have hands let alone a face!)
Thanks for viewing and if you are an animator and this tickles ya fancy feel free to get in contact
Any feedback please let me know and thanks for viewing!
Still playing around with colour variations, any suggestions would be greatly appreciated!
As always feedback/suggestions welcome, thanks for viewing!
Feedback always welcome, thanks for viewing!
Oxymask for Gyrocopter
Recently finished this ward with Hudston, you can view it on the workshop
Created a robot version of the Dire melee creep. This was more just a bit of fun however if/when custom creeps are available will look into continuing working on this and make a ranged creep as well.
Currently working on a cannon ward. Finished the in game model and bakes, just need to texture and get it animated.
Also on/off working on a Nyx set. It's early work in progress however the claws are pretty much finished.
There is more stuff but think that's enough for now! If you have any feedback, suggestions or criticism I'd love to hear it and thanks for checking out some of my work
Nearly finished the texture for the cannon ward.
Decided to go back to an old submission, the Timberbot Courier. Low poly and bakes pretty much completed, now to add some colour!
Any feedback or suggestions please let me know and thanks for viewing!
Just finalizing the texture for the TimberBot courier.
Submitted this a few days ago however forgot to post it here!
Deep Madness for Slark
Unstable Cannon Ward
Good as finished with the base so it's time to add some detail but before I get carried away if anyone has some feedback would be great to hear it, thanks!
The idea is it will be almost crawling/dragging itself along with the wheel as backing support.
Good as finished with the sculpting, few more tweaks here n there then it's time for the lowpoly.
The next submission on the list is Timbot, just waiting for the particles to be finished then it's off to the workshop!
For the New Bloom event I created a set for Nyx Assassin. Feel it has more of a "Aztec/Egyptian" feel than Chinese but never mind!
http://steamcommunity.com/workshop/filedetails/?id=375751431
Just recently taken on this concept from Square, a ward for the Techies. Finishing up the base before getting on with the sculpting.
As always any feedback please let me know and thanks for taking the time to view my thead!
Massive thanks to Hudston and Drew Carrymore for bringing it to life, let us know what you think!
http://steamcommunity.com/sharedfiles/filedetails/?id=394040879
Also thanks to Dota Cinema for the feature!
Been posting the progress of this Techies themed ward in the Polycount Chest thread and thought be a good idea to put it here also!
Concept is by Square. Model and Texture by myself (Hunter-Killer) Animations by Hudston and Particles by Drew Carrymore.
Next project is a courier based on Night Stalker called "BatCat"
Still in the early concept stage so just a basic blockout for now. Unsure if to go for the wings on the back or under the arm (personally I prefer the wings on the back)
If people have any suggestions or feedback would be very grateful to hear it!
Also just for a bit of fun been working on a Repair Bot "pet" which is for the Keen race (namely Tinker)
Blockout so far: