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Gotham Car Ad

DarkKni9hT
polycounter lvl 10
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DarkKni9hT polycounter lvl 10
This is a project I did for props modelling class in college a couple years ago. I modelled and textured the car from scratch. No interior as yet, as we had only two weeks on the assignment. The Batman model is courtesy of thefree3dmodels.com and rigged by me for another project. Please forgive the cave texturing. it was thrown in from a sad texture repository and came out just gross.

Bat_Promo3_zpsa161f246.jpg

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  • Shrike
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    Shrike interpolator
    The car and the render looks good, nothing to hit on that.
    The background is really bad tho, and the groundtex is not nice either.
    Batman looks like an action figure, and he is more blue-ish and dosnt really fit in your image, try color grading him a little.

    Your usage of text and composition is not good. Id maybe think about another perspective on the car, think about where you place the text.

    3D text dosnt fit with that 50s theme, graphic design that time was really flat and picturesque.
    Dont use that font on bottom.
    Make the text more dynamic maybe.


    Edit:
    124.png
    Not the best paintover and i didnt want to spend too much time on it, but experiment a bit
    try another composition

    the fonts i used are not the best aswell, just took some i had
  • DarkKni9hT
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    DarkKni9hT polycounter lvl 10
    Thanks for your input. As stated, the background, character and text were thrown in after the assignment. The car was the marks, and well ahead of the rest of the class who were doing much simpler props. I know the bg sucks. Hadn't thought of the text being out of place with the '60s, but you may have a point. Anyhow, just thought I'd share it because I liked the way the car came out and I thought the ad idea was cool and funny.
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