I think you really ought to optimize the BMW, and perhaps the mustang a bit. At any rate, make sure the wheels aren't 14 sided on the BMW.
I also suggest being more consistent with the wheels in general; you've got geometry for the mustang but the rest are various sorts of chamfered cylinders. Make a couple of different wheels and allow people to mix and match. Of course still make LOD versions for the wheels since every saving counts quadruple.
@Snader - Your points are right on the money. I will end up making the wheel geometry for the Mustang match the others. This is an evolving process, so things will be refined and honed in based on some user input. Appreciate ya taking the time to give some constructive crits.
Since you're selling these as low-poly models, I'd include the polycount for the cars on the image. I'd also recommend adding the web-site's address to the images.
If possible, add a link to higher resolution images on the indiegogo site; this is especially true for the main image showing all of the cars. Images of the cars in a simulated game environment might also be useful.
The hub caps for the Eclipse seem to be off-center, riding a bit low.
Have you considered adding another tier, letting a sponsor choose a custom paint job?
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I also suggest being more consistent with the wheels in general; you've got geometry for the mustang but the rest are various sorts of chamfered cylinders. Make a couple of different wheels and allow people to mix and match. Of course still make LOD versions for the wheels since every saving counts quadruple.
If possible, add a link to higher resolution images on the indiegogo site; this is especially true for the main image showing all of the cars. Images of the cars in a simulated game environment might also be useful.
The hub caps for the Eclipse seem to be off-center, riding a bit low.
Have you considered adding another tier, letting a sponsor choose a custom paint job?