Nervous about the new release as metro 2033 was a winner in my book. The AI was a bit magnetic but I loved the game play and the story. I hope they have not killed it with cut scenes and a melodramatic cinematic story line that takes up disk space. (the trailers suggest this)
I guess we will find out in a few weeks, it survived the THQ destruction so lets see if it lives up too 2033
Replies
I have lots of faith in 4A to get Last Light "right". Dmitri Glukhovsky, the author of the original novel, has been involved in developing the story for the game, so the team isn't just throwing stuff at the wall to write the game, either.
I have it preordered. Once I saw the Genesis trailer, I was sold. If only 4A could get the STALKER license...
+1
+1, I cannot wait for last light
100% agreed! From what I've seen in terms of gameplay and trailers this could have the potential of being a really, really great.
Super stoked
[ame="http://www.youtube.com/watch?v=EYSiiDnHSiE"]Metro: Last Light - All new gameplay: 3 Mission Blowout! Stealth! Venice! - YouTube[/ame]
There's plans for an SDK as well, hope it comes to fruition.
Now that would be something :poly121:
It's a pity no one from 4A has come on to talk about Metro and show the development of this latest release. I think 4A has about 60 people under it's belt, I am sure one of them could spare a few posts:)
I was really sceptic about the first game, I just picked it up because it was like 3€ on steam. The game was slighty weird and felt a bit sloppy and the quality was varying quite a lot. The excessive amounts of flavor features was what made the game really cool though!
No meters, numbers, messages or other gamey bullshit. If you wanted to check something out (ammo, gasmask filter, objectives, reloading) etc, you actually had to do it. You even had to pump up your flashlight when the batteries went out!
From what I've seen from the trailers, it seems like they have kept a lot (if now all?) the flavor, which I appreciate.
Another thing I really liked is that it's kinda tacky in a way... You know, having a regular lighter isn't enough, it has to be a lighter shaped as a rifle round! lol!
Every cutscene has a Matrix-style slowmotion part in them.
Monsters, demons, ghosts, mutants, nazis - every kind of foe is present.
I don't know if it was intentional but I thought it was hilarious
I just wet my pants with excitement.
If 4A can take the Metro engine and open it up with an SDK, they may seriously have a bantamweight UDK or Crytek competitor on their hands. Metro 2033 was BEAUTIFUL, not just the lighting but the shader work was magnificent.
I did that once too, and the mil-grade vs dirty-grade swap system needed some better signposting, but once I figured out what was going on, I thought it was actually one of the best gameplay design parts. It was both storytelling and very clever, decision-forcing gameplay design at the same time, in a way nobody had done before. How often do we see that?
Loved the first game, glad that this one is still made by the same studio but no doubt there have been at least some transition issues due to the THQ -> DeepSilver handoff. So I'm not gonna go and pre-order, and wait a bit to see what Last Light ends up as.
Metro: Last Light Preorder
44.99 EUR
Ranger mode here I come!
....why did you cave in?
Difficulty setting should not be a pre-order bonus.
Yeah I totally agree with you there. But maybe this time round its an earlier unlock code rather than DLC.
sane happens with me I never shot any military grade info and only spent it at the start where required.
I agree. It wasn't the reason for pre-ordering though, I just couldn't control myself :poly124:
If I could decide, Ranger mode would be the only mode:poly142:
http://www.gamesindustry.biz/articles/2013-05-15-jason-rubin-metro-last-light-is-the-triumph-of-an-underdog
I was expecting details of slave-driving and psychotic studio management like Team Bondi or something along those lines that would sully both the Metro games for me.
All I found was the idiocy of THQ during its death throes, more proof that former Soviet republics are generally lousy places to live, and a studio that fought through it all to make ANOTHER awesome game.
I sort of feel like giving everyone at 4A a hug.
If there are any 4A guys in the team, yall did an amazing job!!!
Just goes to show that team work, motivation and the drive to create something truly unique is what it's all about.
Respect to everyone at 4A :thumbup:
82% Metacritic is "not very good"?
I know Metacritic isn't the be-all-end-all, but the only people I've run into yet who are giving it a thumbs down are people who are complaining it's linear instead of "like Fallout".
(yes, I'm absolutely in love with both the Metro games, no apologies there)
I wish nobody ever had to work in shitty conditions but man, their stoic attitude is unbelievably impressive.
And SuperFranky, I haven't played the game yet so I can't qualify on its overall quality, but every screenshot/video I've seen has been extremely impressive from a purely artistic standpoint. Even if the game wasn't fun at all I would still be blown away by what they've accomplished.
Seriously. I'm buying it just out of solidarity - What an underdog team.
YESSS.
Seriously can't wait to play Last Light. I havnt pre-ordered it, but I might have to pre-load it now on Steam.
EDIT: Bought it. Might have to stay up a bit late tonight...
Word of advice: if you have young children, when you get to Venice, close the door.
My son just turned 9, and I have him pretty well trained not to come into the office without knocking while I'm playing if he's been hearing gunfire, but he poked his head in this morning while I was quietly ambling through Venice and nearly got an eyefull. :poly136:
It's greatly exaggerated. Working conditions may not be perfect there, but compared to chinese sweatshops its quite okay, especially if your mind is busy with development and you having a blast.
12 years ago I used to work in much worse studio, located in the basement of old soviet-era building, with roaches, rats and shit, and I didn't mind - had a lot of fun with my team.
one of them even has a working Cintiq
clearly an underdog
I played it when it was dark, with headphones so that probably helped a lot.
The game is gorgeous as hell too and everything about it is unique enough to make it it's own thing, it's still Metro, but it's a heavily improved upon Metro.
My only issue with it is the sound design that I overall find pretty bad. Monsters and guns sound fine in some occasions but there seems to be a huge amount of sounds taken from open source sound libraries or something, stuff you've heard in cheap movies or games, which is ill fitting for such a good game.
Overall I was hooked from the beginning, combat felt nice and terrifying in some places, the visuals are overall just astounding, it really creates a believable destroyed world gone weird and this has to be the first game where I seriously wished I could just climb under something and fucking hide until all the "bad things" were gone.
Seriously, when a game plays monster sounds and you genuinely don't know if it's ambience or scripted based on how you move or whatnot, it's doing shit right.
4A is awesome, I hope they give out an SDK so people can possibly go about reworking some of the sounds :P
Also I had to run the game on Low because of my 6 year old computer and 4 year old AMD GPU, but the game still looks bloody amazing:
(downscaled from 1080P)
Shooting feels a little more coddish now, that may or may not be a bad thing to some.
Stealth is more of an option in this game, than 2033.
On the negative side and it's just a minor gripe is that while the game looks amazing, the lighting looks more simple than it did in 2003, a lot of the contrast in the lighting and shadowing is gone.
The volumetric lighting for the most part seems to have been replaced with a post-process effect that looks nowhere near as good.
Also seen the PS3 version tonight, no comparison to the PC version which is a shame.
Absolutely well done A4 congrats :thumbup:
9/10
I won't write a review but here's some plus and minuses instead:
- Some sound effects are clearly stock sounds which you have heard before from old movies/cartoons etc :poly122:
- Some npcs doesn't have facial animations wtf?
- Stealth is way to easy. Enemies are too oblivious/deaf.
- Ranger mode is pre-order/dlc. (Should be default mode!)
+ Enemies no longer take 70 bullets to take down. You can take down most with 1-3.
+ All the flavour features and details!! Destrucable gas mask, filter change, smear, diffirent reload mechanisms, flash light pump generator, first person animations for opening doors, hatches, rolling around, cracking gas mask etc. and the list just goes on!
+ Combat feels tight.
+ Cool effects.
+ Interesting environments and setting.
+ Naked tits:poly136:
I noticed they seemed to dial down the ESP on the human enemies a little bit from last time. They were EXTREMELY alertable in 2033, stealth was a bit easier this time around. I suspect they knew they'd have a wider audience and wanted to make sure all the people trying to play it like Call of Duty weren't going to scream with rage and frustration and then badmouth the game online.
The 1-3 hits for human enemies in Ranger Hardcore is pretty much the same as 2033, though. Ballistics and weapon effectiveness on humans is much, much more realistic in Ranger Hardcore. For me, it's actually easier than "easy" because I can double-tap a bad guy and be all but positive they're dead... instead of dumping the rest of the mag into them. Artyom is very vulnerable as well, but hey, they can't kill what they can't see. :poly121:
Gotta say I enjoyed 2033 more, the shooting is a little coddish for me in Last Light, I kinda like the shooting in 2033 more, reminded me of stalker.
2033 also looks a lot better imho.
Last Light seems a lot more actiony than 2033 and less focused.
Still a great game overall, but can't help think it would have been better if they'd have kept it more focused and less mainstream shooter.
"Finally, the Developer pack aims to offer some additional tools aiding in exploration."
I don't know if I'm misunderstanding but does this sound like possible "modding" ?
overall I'd say Moscow looks pretty dam god considering we have over 90 warheads targeted at Moscow alone.