hey again,
my new character design for a top down shooter style game. hes a bounty hunter sent into an asteroid mining facility to retrieve an artifact that turned the mechanical units against the human population.
wanted him to be somewhat stylized with exaggerated proportions as well as a bold colour scheme to go along with him.
i thiink im going with red and dark greys.
hes going to be at somewhat of a distance away from the cam so i felt i should keep his design simpler so the details translate well.
my next step is to refine the face a little bit more and flesh out some more wrinkles on the pants, glove. and lace the boots.
would love some feed back on him, as trying to give him more of a characterized look with the exaggerated proportions and still feel realistic-ish.
heres the first turnaround.
Replies