I know this question was most probably asked before me but still I can't find any info in the internet regarding it.
I created a custom mesh with custom everything (texture, colission, etc).
I keep finding tutorials which suggest I take existing mesh from skyrim, change the path to my model and that's it. Annoying. Is there anyway to create absolutely your own model, say a rubble pile or rocks as a static mesh.
I just don't get it, how this .nif file format works. Totally weird, comparing to simple .fbx or .obj I'm used to.
Thanks for your reply.
Replies
[ame="http://www.youtube.com/watch?v=npPI72o9Tm0"]Weapon creation tutorial - Optional 3 (Fallout: New Vegas conversion) - YouTube[/ame]
I'm sure you'll find more on Youtube.