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Skyrim .nif

I know this question was most probably asked before me but still I can't find any info in the internet regarding it.

I created a custom mesh with custom everything (texture, colission, etc).

I keep finding tutorials which suggest I take existing mesh from skyrim, change the path to my model and that's it. Annoying. Is there anyway to create absolutely your own model, say a rubble pile or rocks as a static mesh.

I just don't get it, how this .nif file format works. Totally weird, comparing to simple .fbx or .obj I'm used to.

Thanks for your reply.

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