Earlier today, we at Nerd Kingdom launched the Kickstarter campaign for our first game project, TUG. We've developed a voxel engine from scratch, and have a ton of content in the works that enables some pretty amazing character development, crafting systems and exploratory possibilities.
Nerd Kingdom: TUG Kickstarter
The Kickstarter funds will help keep production going and allows us to add more of the cool content we've been developing. I could spam the press release, but that's up on a couple other outlets so I'll just link it for for anyone interested. (It reads pretty damn well, I must say).
http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter
I encourage everyone to check out what we've been working on, and to pledge some cash monies if you want to help keep development going. It's been a hell of a great experience working on this game, and for my first industry job I couldn't have asked for a more dynamic project.
Replies
Here's some more concept art, and the animatic we've created:
[ame="http://www.youtube.com/watch?v=1sDS-MrLVFg"]TUG Animatic[/ame]
I`ll see you in alpha! But Im curious. These companions. Are they exclusive to backers? or can anyone get them in game? and the mount and all that. And do the companions help you attack, or just follow you around? The wisp sounds useful. wouldnt need torches or whatever. or nto as many (assuming you have torches. totally comparing it to minecraft). And the mount, im guessing you`d travel faster. but what do the golem do? Attack? or just follow? I may bump up to the trio, depending what they do.
Hell ya! Glad you're excited about it slipsius!
The companion question has come up several times. Our lead designer has answered that on our website forum and I'll reiterate what he's said: The Kickstarter companions are more pets than the fully functional versions. We have other types of Golems that you discover later on in the game. Same goes for the mount and the wisp (which will act as a subtle light source).
The mount will have a speed factor to it, but know that numbers and stats play a huge role, and it's all about tradeoffs. We're very aware of balancing issues, and the general consensus is that we don't want to give players a distinct advantage over other players just because they pledged more than someone else. We'll be providing more information about their functions later on.
Just my two cents.
TUG Companion Update
Best of luck with the Kickstarter!
Our TUG forum has exploded with feedback and ideas from the community since launching it last week. I'm blown away at how quickly and strongly a lot of people have become attached to our game, and a lot of speculation about what the concept art means. Pretty damn cool.
[ame="www.youtube.com/watch?v=dd8cN68GYVE"]TUG Update #9 - Design[/ame]
I am loving the look and feel of this game so far and definitely backing it! It looks unique and has some really interesting ideas.
I was wondering if you'd be able to answer a question about one of the backer rewards though Rik. I want to back at this tier.
Does this mean I get alpha access. I know its called the Digital Only Alpha Plus pack but it then says it includes everything from the Beta pack. I want to be sure I'm backing at an Alpha level and would greatly appreciate your assistance with this!
Again it looks fantastic and I can't wait to see where this goes.
Much appreciated!
http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/478432
http://www.kickstarter.com/projects/nerdkingdom/tug-1
Some fans have also started the first Facebook fan page for TUG: https://www.facebook.com/tugnk
Our latest update to the TUG Kickstarter page gives some insight on how our sound system is set up. Instead of having set musical scores and battle themes, your location in the world and the events happening around you will dynamically create the soundtrack that you hear.
cool stuff!
PVP and Aggressors
Gods of TUG?
Check out the rest of our update, and maybe back our project on our Kickstarter page!
We're also releasing a new video update that focuses on the tech side of developement, hopefully sometime this afternoon.
Thanks to all of you that have backed up thus far!
See the other new tiers at our Kickstarter Page
TUG Update! Modding is a big (BIG) feature we're openly supporting and encouraging. To help ensure we do it right, we've been working with the creators of the Aether, Thaumcraft and BDcraft mods for Minecraft as we develop several different aspects to our game. These are three very successful Minecraft mods with a ton of following behind them, and so we're all excited to finally announce this collaboration.
We've got 9 days left in the campaign and still need around $80k to hit our goal! Please check it out, consider increase your pledge amount and sharing with friends!
Check out the rest of Update #18
ive been following this very close the past few days. watching the backers/$pleged as if it were the stock market.
- BoBo
We've added several stretch goals, and we're going to launch a followup Paypal campaign soon, which will allow us to implement a bunch of more features.
Player Death Mechanics