Hello, I'm a first year student studying 3D animation at the University of Hertfordshire. This is my first time using UDK. My aim is to create a natural cavern environment that is the eternal prison for a petrified God.
Originally was going to have water at the base of the Cavern, however because of the textures used I could not import it into UDK. I did not pursue to learn how because I think the environment benefits without it.
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Originally was going to have water at the base of the Cavern, however because of the textures used I could not import it into UDK. I did not pursue to learn how because I think the environment benefits without it.
Unfortunately the wireframe for my man was very untidy because I made a lot of mistakes whilst trying to lower the poly count.
Later on I had to re-import the mesh from Maya because I had realised I hadn't smoothed the model.
Wireframe.
Beauty Shots.
It's been a massive learning curve learning UDK from scratch but it has been an enjoyable experience and I am proud of the result.