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GP-25 [WIP]

polycounter lvl 3
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Stoy79 polycounter lvl 3
Hi,

This is my first post here and wanted to show what I'm working on, atm. :)

Long story short, this is a GP25 model I had started some time ago and picked up where I had left, recently. I did the high poly yesterday and applied the projection onto the low poly today.

And, yeah, I know the adjustable sight is missing. I may add it later on.

Sooo...

Here's the High Poly:

GP25_HP_01_zpsb86e67e6.jpg


GP25_HP_02_zps38e0cc28.jpg


And the low poly with normal map:


GP25_LP_Proj_01_zps3071753f.jpg


GP25_LP_Proj_02_zps5b80b7b7.jpg

Very early texturing stage (literally a 10 minutes job... :)). A LOT of things to fix, of course - especially in the front area:

GP25_Tex_02_zpsc6eef7ae.jpg

GP25_Tex_01_zps826fec97.jpg

This is the GP25 attached to an AKM (mostly to give an idea about proportions):

GP25AKM_02_zpsae065fdd.jpg

GP25AKM_01_zps04e8fe42.jpg


Now some screens of the VOG25 (the "basic" grenade fired by the GP25):

High Poly:
VOG25_01_zps7f1b0e77.jpg

Low Poly projection:

VOG25_LP_Proj_01_zpsb6cd780a.jpg

And textured with specular and normal maps :

VOG25_Tex_02_zps618a1e7b.jpg

VOG25_Tex_01_zps64a7e4f7.jpg

Anyway, tips, advice and feedback are welcome. (And very much so) :)

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