I have experience with editing and reconstructing markers from Vicon Blade files. I remotely collaborated with Alvernia Studios on “Call of Juarez: The Cartel” as a motion capture data cleaner. I also remotely collaborated as character animator with El Viaje Imposible, Producciones Cinematográficas on a 3D animated short movie „
Blue & Malone: Detectives Imaginarios”. All shots on this project were done by key-frame animation.
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Thanks for appreciate my work.
Skinning process was wery painfull stuff to do. Usually I don't skinning in 3dsMax. I'm exporting fbx to Maya. To speed up some things i'm using this script. http://www.creativecrash.com/maya/downloads/scripts-plugins/character/c/tf_smoothskinweight--2 It works like sculpt brush for skin. After skin tweaking is finished I'm re-importing it once again to 3dsMax and save weight from skin modifier. Open original scene that has fully animated rigg and in skin modifier I'm importing weights that was prevously exported.