Yeah, all the repeat posts are a bit wasteful and annoying. Also, forcing people to sign in to view your attachments is a sure way to make it so fewer people see them. Consider just posting your portfolio link and leave it at that, or use imgur to embed the images all in one post (hint, go back and edit the first post instead of another new one).
You're heading in the right direction. Just need more of a focus on anatomy sculpting. And some of your render techniques are .... questionable. Hard to see your details because of weird angles and shaders. Keep it up!
Nice technical Zbrush skills, high quality traditional drawings and clay sculpting.
I think the weakest part of your work is demonstrating your ability to Zbrush the human body, you show it well through traditional media but out of all your Zbrush work your humans are the weakest.
I'm not sure if your Zbrush work was based of concepts, but as an artist its incredibly important to make something from reference, without any demonstration of what you wanted to achieve a lot of your abstract aliens will be brushed over.
If your looking to get a job in the industry or moving job I would say you have a great set of skills, but for me the work shown wouldn't give me confidence to hire you.
Its a blend between the two, as an artist its important to be creative always having ideas and solutions to problems, but much of it is low level such as "I wanted this belt to be like this" etc.... Just always remember in a professorial environment you will be working under art direction and towards team goals, its important that if your given a task from a concept or reference that you can produce it accurately and effectively.
Because of all this a lot of these random Zbrush aliens you see in peoples portfolios don't really go very far to getting them a job unless they can clearly show a development of direction or clear goal.
You present your work great and you clearly have an artist eye, your way ahead a lot of character artists on the traditional side and generally speaking fantastic work. Just begin to focus your portfolio on your weaknesses and think about what you need to show in a portfolio.
Looking at the two characters you just posted I would say the human form is your biggest weakness, but it could also stem from a weakness to produce art accurately. Once you nail that core ability it will all come together.
Replies
http://imgur.com/
http://imageshack.us/
http://photobucket.com/
and so on...
Other than that welcome to polycount, nice stuff, cool ideas, particularly like the sort of skinless monster thing.
I think the weakest part of your work is demonstrating your ability to Zbrush the human body, you show it well through traditional media but out of all your Zbrush work your humans are the weakest.
I'm not sure if your Zbrush work was based of concepts, but as an artist its incredibly important to make something from reference, without any demonstration of what you wanted to achieve a lot of your abstract aliens will be brushed over.
If your looking to get a job in the industry or moving job I would say you have a great set of skills, but for me the work shown wouldn't give me confidence to hire you.
like that:
[img]adirectlinktoyourimage[/img]
That is quite possibly the worst advice for anything ever.
Maybe if you're doing super abstract artsy fartsy paintings, but for anything else, reference is key.
Because of all this a lot of these random Zbrush aliens you see in peoples portfolios don't really go very far to getting them a job unless they can clearly show a development of direction or clear goal.
You present your work great and you clearly have an artist eye, your way ahead a lot of character artists on the traditional side and generally speaking fantastic work. Just begin to focus your portfolio on your weaknesses and think about what you need to show in a portfolio.
Looking at the two characters you just posted I would say the human form is your biggest weakness, but it could also stem from a weakness to produce art accurately. Once you nail that core ability it will all come together.