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Cyborg Character- critique required please

polycounter lvl 7
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Davefozza polycounter lvl 7
Hey there guys I'm working on creating a cyborg character piece and I am looking for any critique on how the community thinks its coming along, as well as any improvements that people may think could be made.

Character- Roxy
Game basis- A Halo style universe
Current stage- Finalizing the sculpt
Programs used- 3DS Max, ZBrush

Firstly here is the final concept image I created for the character.

Armor4_zpsd2fa4285.jpg

Next is an image of the basic base mesh I created in 3DS Max

12_zpsa2df3705.jpg

These next images show the sculpt as it is so far... critique on these would be much appreciated to help me maximise the quality of this piece.

Progress15_zpsd1c84fd3.jpg

Progress16_zps8901b78b.jpg

Progress17_zps7ba396d8.jpg

Body7_zps71f43dbb.jpg

Body8_zps4f34a571.jpg

Arm15_zpsc583cbf6.jpg

Arm17_zps5bb5d47c.jpg

Arm18_zpscf0205e7.jpg

head16_zpsbde642ae.jpg

Replies

  • fish4brains
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    Hey there :)

    I think the shape of your face needs some work. The eye sockets need to be pushed in more and the cheek bone sticks out too far. The jaw bone is also too curved, it need more of an angle to it. Here's some images showing what I mean, notice how the brow sticks out much farther than the cheek bone and the eyes are very recessed into the skull.

    Hana_0080.jpg

    Hana_0016.jpg
  • Davefozza
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    Davefozza polycounter lvl 7
    Thank you fro the feedback, I see exactly where you are coming from and I will get on that straight away. More progress images to follow.
  • Davefozza
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    Davefozza polycounter lvl 7
    I have taken your advice and had a go at implementing it into the face here are a couple of images, I think the difference is noticeable but if further improvements can be made please let me know :-)

    Head17_zpsb905452f.jpg

    Head18_zpse4d9e249.jpg
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