Hey there guys I'm working on creating a cyborg character piece and I am looking for any critique on how the community thinks its coming along, as well as any improvements that people may think could be made.
Character- Roxy
Game basis- A Halo style universe
Current stage- Finalizing the sculpt
Programs used- 3DS Max, ZBrush
Firstly here is the final concept image I created for the character.
Next is an image of the basic base mesh I created in 3DS Max
These next images show the sculpt as it is so far... critique on these would be much appreciated to help me maximise the quality of this piece.
Replies
I think the shape of your face needs some work. The eye sockets need to be pushed in more and the cheek bone sticks out too far. The jaw bone is also too curved, it need more of an angle to it. Here's some images showing what I mean, notice how the brow sticks out much farther than the cheek bone and the eyes are very recessed into the skull.