Hey Guys!
I know I must be stupid for not knowing this, but could anyone explain to me exactly why this effect is happening?
I mean, I know the triangles are causing the texture direction to change, but, why? The surface is completely flat and my UV's are pretty decent. In the end the two triangles make a rectangle, so should the texture display as I've drawn it?
I have done a couple of rudimentary searches on the forums here, but I am kind of at a loss for what search terms to use.
I also know that I can fix this by placing a dividing loop down the center of the object, but this is not always possible. Especially with low polygon requirements.
I really appreciate any help and information that you guys and gals can lend.
Cheers!
Replies
the explanation for it is pretty math-y with matrices and stuff and way over my head but the gist, from what i understand, is that the program pretends that every triangle is a parallelogram that maps to a rectangular area. so any triangle that isn't "right" (ie has a 90 degree corner) is going to look bent this way.
@equil: Hmmm. Googling ATM shows me that you are indeed correct. What part of the process defines how these textures are displayed? I used a mix of Maya and 3D Coat to map the UV's, photoshop to paint the textures and Maya / Marmoset to display them.
I am really not sure at what stage I am mucking things up. These are definitely not the results I am looking for ...
I really appreciate your help in this.
EDIT: Also, it really doesn't matter what software I view the model + texture in, the results are the same ... :S
Hope everyone's weekend was great. Any updates on this would be fantastic.
Cheers!