Hey everyone, this is a sculpt I plan to make into an in-game mesh(not for an actual game). This is what I have so far. Looking for critiques on anything you may see that needs improvement. The character reference is Natsu Dragneel. The Head is a separate mesh since it will be covered by the scarf during retopology. I plan to use hair planes for the hair so if you have any tips for making those it would also be much appreciated. This was done in Zbrush.
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if you dont mind, first thing i notice is the hands i think its too long. goodluck