I was wondering if there was a list of common materials (wood, iron, bronze, granite... Etc) along side their average specular/gloss coefficients. I see a lot of 'eyeing it' for gloss and specularity and I just think it would be nice to have a good starting point for basic materials. Does anyone use a particular list they could share?
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As such, eyeing it is really the best way to go, then develop your standard values for your particular project as you go along
Ahh okay. I was looking specifically for texturing in 3dsmax specular mapping where it's determined by a defined black to white scale