Next time maybe don't remove/edit the post but make a new post with the solution you find This way people who find your topic through the search will find an answer rather than a thread without a post.
Next time maybe don't remove/edit the post but make a new post with the solution you find This way people who find your topic through the search will find an answer rather than a thread without a post.
Glad you found you answer though!
oh okay, thats understandable i'll definitely do that !
well i can post my question then:
"whens a good time to retopologize? because im worried my texturing will stretch if i retopologize after my texturing and then use tpose in zbrush"
So i just decided to go with this workflow:
base mesh
dynamesh
high detail sculpt
texture the high res
puv tiles the high res
retopologize
unwrap retopologized version
bake the high res texture & sculpt to retop's (diffuse, normal, and ao)
pose
render in UDK/marmoset
---
i dont know if it'll be too much stretching in the texture. but im going to try this workflow. If anyone has any suggestions, i'd definitely like to hear it
Replies
Glad you found you answer though!
oh okay, thats understandable i'll definitely do that !
well i can post my question then:
"whens a good time to retopologize? because im worried my texturing will stretch if i retopologize after my texturing and then use tpose in zbrush"
So i just decided to go with this workflow:
base mesh
dynamesh
high detail sculpt
texture the high res
puv tiles the high res
retopologize
unwrap retopologized version
bake the high res texture & sculpt to retop's (diffuse, normal, and ao)
pose
render in UDK/marmoset
---
i dont know if it'll be too much stretching in the texture. but im going to try this workflow. If anyone has any suggestions, i'd definitely like to hear it