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megaman low-poly

polycounter lvl 5
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aceofspades230 polycounter lvl 5
I'm not really one for putting unfinished work on the internet but I feel I need to start getting into the habit, so here is my progress on my Megaman X character for my character modeling class. Currently, it's just a low poly and I'm working on unwrapping the UV's. Next step is to bring it into Zbrush for sculpting details and texturing.


megaman_low_poly_progress%2528wireframe%2529.jpg
megaman_low_poly_progress.jpg

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  • Boozebeard
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    Boozebeard polycounter lvl 11
    If you want to use this in ZBrush you're probably going to want to get rid of those triangles. And you're going to want to make the topology even; put some loops in those arm and leg cylinders.

    It seems like this is to be the game model? usually you would build a base mesh to sculpt on in ZBrush (or make it from scratch in ZBrush) and then make the game model afterwards. Mostly for the reasons I just mentioned; that a base mesh should have even topology and ideally no triangles which is not necesarrily how you would want your game mesh to be.
  • aceofspades230
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    aceofspades230 polycounter lvl 5
    Well yeah this is the base mesh. It's also technically my first time going through the entire process with a character. But yeah, I can get rid of the triangles, though I've never heard of not having triangles.
  • Faltzer
    Well yeah this is the base mesh. It's also technically my first time going through the entire process with a character. But yeah, I can get rid of the triangles, though I've never heard of not having triangles.

    Triangles and poles will give you awkward results and make your work harder if you try to add details in a sculpting programs.

    Only the final resurface model can have triangles because is only going to be use for baking the details from the high res version.

    It is also important to have an even distribution of quads in your model so you can get an even density whet you subdivide it.
  • aceofspades230
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    aceofspades230 polycounter lvl 5
    good to know. thank you for the feedback. :)
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