Hi, Im Soldeus, I've been lurking for some time this website and,finally, decided to make a thread. Im going to use this thread for two purposes :
1. Keep track of my progress working on my portfolio, and to help me deal with the procrastination I've been suffering for some time xD.
2. To get some lovely critics on my work. Im still learning some steps of the workflow, so this is going to be not only a Portfolio, but a learning thread for me. So all the help I can get is more than welcome! Thanks in advance!.
As I want to be an Environment Artist I thought of making 2 small dioramas, 1 with hand-painted style, and one with realistic style. So I can learn both techniques at a decent level.
As a goal for myself I chose to make:
1. A weapon(or a small set of weapons <aka> Sword + Shield etc)
2. A vehicle
3. Some other small props to fill the dioramas
One of each for each style. So 2 vehicles, 2 weps, and so on..
To start I picked up this concept by
Jim Svanberg.
I just finished the highpoly of the weapon:
There is still a detail pass left, which will be done in Zbrush, or maybe directly in to the lowpoly with nDo2.(Mostly lines across the surface and small details which aren't worth of topology headaches). The handle will be made in Zbrush too.
Replies
looking forward to what you'll make of this
The weapon looks well enough. Doesn't scream high poly detail at this point. Looks more like a slightly above in game res to me. I would push the detail more for high poly.
But also think about the stuff you're thinking about making and how that fits into your larger career goal.
But maybe this isn't the correct approach to be an Environment Artist, what do you think should I have in my portfolio? Or what should I focus more?
I'm making some realistic environments to have some diversity in my portfolio, what I really like is making hand-painted scenes and props(To be more precise, I'd stay forever doing lowpoly-only diffuse props xD so much fun ), but I think its hard to find a job by just focusing in one style, am I wrong with this thought?
Thanks for the critics!
@jimsvanberg : Glad you like it! It was a really good surprise seeing you around this thread, ace work you have in your portfolio.
Again if it's guns then look at Alan and Racer. Cause that's where the bar is. If it's environments then look at Adam, Jason Lavoie, Chris Holden or any of the amazing other environment guys on here. Just know where the bar is and don't expect to be the best at hand painted stylized, and realistic weapons, and current/next gen shaders, and environments, and high res modeling. Specialize to an extent. It's good to have some experience doing other things and knowledge of workflows. But really good companies are going to want people passionate about what they do and the style they work in. Not something half in and half out.