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The Escape - Moonlight Thief - Team PsychoSibs

polycounter lvl 8
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MLewallen polycounter lvl 8
Hi Polycount!

We're a bit late to posting, but really excited to be participating in this contest. This is a team collaboration between myself and my sister, WildFire1187.

I'll be handling the environment part, while WildFire is going to be taking care of our characters.

Summary: A thief wanting to make more than just a little pocket change infiltrates a powerful wizards tower and attempts to steal a magical artifact from him. In his anger at catching her, he launches an attack at which she must escape from. But did she get 'her' artifact...?


(Concept Art: coming soon)

So, once we had the general idea in mind, I started blocking out my environment pieces...

BlockOut_Tower_001_zps70a35d44.png

The walls are modular, rather than one long solid piece - the tower is actually in two pieces, with the main part separated from the roof.

The planned shots for the contest are one of an overall shot of the scene; then two closer up - One from the thief's view as she is trying to get away, and the other from the wizard while attacking / chasing.

More to come!

Replies

  • MLewallen
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    MLewallen polycounter lvl 8
    MLewallen's Progress update!

    So, assets (untextured) are in UDK, and terrain is sculpted...I played with a few angles for the beauty shots I wanted for the final result to see how the angle will look and such.

    GroundView_zps4b4503af.png

    View from the wall. I know I want a view as a lead in, and then a few close ups. The other lead up / pan shot is...

    ViewFromTheWall_zps5c66262b.png


    And the close up shots...

    Wizard: ( Thief looking up at Wizard)

    RogueShot_test_zps0c00c152.png

    Thief: (Wizard looking down at Thief)

    Wizard_LookingDown_Test_zps151fe65f.png

    *Had to repost the images; some had gotten moved around in my photobucket account.
  • Wild_Fire_1187
    Hello everyone, I'm the character artist for this project. I'll be in charge of the design, modeling, UVing, rigging, and posing of our Thief and Wizard.

    Completed:
    Concept and turn around for the Thief.
    Concept for the Wizard.

    In Progress: Models!

    Here are the model sheets:

    thief_sketch_001_zpsb1a36941.png

    wizard_sketch_001_zps4baad4e5.png
  • MLewallen
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    MLewallen polycounter lvl 8
    ModularPieces_Progress_002_zps0c599821.png

    Breakdown of two big modular pieces right now; the tower and the wall.

    Highres_Screenshot_00007_zps2cff93e4.png

    Highres_Screenshot_00006_zps1f105a70.png
  • MLewallen
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    MLewallen polycounter lvl 8
    Environment Update!

    Things are hitting crunch time, so placing and texturing the area is go-go-go!

    Anyway, here's some screenshots to take a peek at:

    GrandHall_001_zps5f7c2ed4.jpeg

    So, there's the Grand Hall (maya Render). And here's it in the UDK engine (untextured, so sorry for the glow.)

    UDK2013-05-0819-21-46-80_zps442e8449.png

    And next item up to go in for the courtyard:

    Fountain_001_zps9ed44f01.jpeg
  • MLewallen
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    MLewallen polycounter lvl 8
    Barracks:

    Barracks_zpsd302d8a7.jpeg


    Main Hall:
    MainHall_zpsf06b5b91.jpeg

    Screenshots:

    Highres_Screenshot_00008_zps0266bc1a.png

    Highres_Screenshot_00009_zps3c1ae281.png
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