Hi guys, just after a little help with importing an asset into UDK.
It's part of my final uni assignment where we have to create a game trailer, and one of the objects is a wardrobe which walks across the scene and grows into a creepy, beast like creature.
Now, I've successfully imported the model with a morph target, and that works fine, and I've also successfully imported a model with an animation, but when I try to animate the wardrobe that has a morph target, I can't get the animation part to work.
Rather than importing and anim set called CW_Wardrobe_Walk AnimSet, it's importing an animset for the bone that I'm using for the morph target, and even when I don't select the bone and try importing it, it still seems to bring it in because it's part of the model.
I know I could simply animate the wardrobe walking across the scene using Matinee (which I might have to do due to deadlines), but I'd rather understand why I'm having an issue here for future.
Cheers to anyone who can shed some light on this.
Replies
i was able to work around it by importing everything (character, morph anim and bone anim) then import just the anim from the same file.