Expanding my character skills to animals and creatures






Unfortunately its quite rushed and it shows, Without the unique details on the body of the dinosaur during the high poly it really meant the low poly lacked any real uniqueness.
Without enough emphasis on the intensity of the scales in the major form of the body, he has come out quite leathery looking rather than scaly.
Overall it came out OK, but with more care during the High poly to make a more interesting sculpt it could of really help sell the low poly and texture in Engine
Any C&C appreciated helps with my feedback, review and self evaluation
Replies
ps: If you want, you can give me feedback on my dinosaur too! http://www.polycount.com/forum/showthread.php?t=119961
Still needs some final tweaks and fixes, but turns out quite well tbf,
Slight difference between the two
-Slightly Red Specular
-Addition of Rim Lighting
- Completely New Render Room
- Deeper Sunset/Nature/Warmer style lighting
Also, theropod teeth in general are closer to daggers than cones.
The scales on the head seem exceptionally large - going from the size of the teeth, some scales are around 6" long.
Link Reccomended: http://puu.sh/2GeKC.jpg
Link Reccomended: http://puu.sh/2GYfU.jpg
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Feel free to download the installer below and test it in UDK yourself
https://dl.dropboxusercontent.com/u/45277536/RA_T-Rex.rar
Thank you for the feedback DWalker, due to the principle of the project I will not have time to make any major changes but all feedback is truly appreciated, it will allow me to improve on upcoming projects
And Thanks Jet_Pilot, re-rendering and uploading as we speak
Not sure if you used some kind of skeletal blueprints or such, but the weight distribution is slightly off, especially in your turntable with the bent tail. The upper body gives the impression to be too heavy for the tail to even out, so either it is too long or the tail too short or the legs would need to be positioned further to the front.
Upon comparison to other creatures I have noticed the legs seem quite drawn in and close to the body, he doesn't seem well weighted as a creature and doesn't look like he has the right mass to throw around, So I couldn't agree more, but the turntable is angled as though hes rounding a corner, which may of been a mistake and highlighted the issue further thanks though
@Jmt The eyes and teeth are infact the weakest part of the model, and didn't get the correct unwrapped placement and care they deserved, and the tail is quite low on polys but wouldn't be as big an issue with a more refined rig, a few extra loops wouldn't of hurt
Thanks again for the feedback guys
T-Rex Low (View in 3D)